Originally Posted by
inhabit
Now hand carts if i remember (rightly or wrongly) were added to ease the mundane task of collecting and gathering resourses, and make building up your tribe lands and leveling up skills less of a chore? For this they have served their purpose well.
We can now carry upto 15-20 long logs/leather and grass stacks etc.............and people are still complaining, we could only carry 1 before!!!! this like the Devs im surprised at i think cart encumberance is fine and I personally dont have issues with it.
Based on the above we can all now build/grind and get to endgame boredom 15x20times quicker than before? (exaggeration i know but indicates my point)
The way most of you are talking seems to be based on trading in bulk, is the game really at that point yet with player base being so low?
General travel terrain issues, energy drain/regeneration rates, small player base, lack of need for an item..plus more all add to the travel problem and have been there since day 1, generally when i trade in game i run with no cart for a specific item like recipes/supreme axe/cart etc no bulk buying and i dont need a trade fair to do this and dont take part in trade fairs for this reason, I dont need to wait for a specific day for an item.
Is fixing trade fairs really a priority right now? opinions will vary, but i would like to see better more complete entertaining content first personally.