Originally Posted by
MrDDT
I fully agree that high supply (or volume) with weight make trade unfeasible in its current state. Doesnt mean it cant be fixed, and I'm not saying its easy to fix it. This is a major problem for a long time and needs to be looked at from the ground up.
EVE's a sandbox game with a system working just like I told you. I'm not really sure how you think its not similar. Is Xsyon similar to EVE's economy right now? Nope. I would like it to be closer to it, as I believe its a strong economy for a sandbox game. I also see ways of making Xsyon close to it. Starting with those things I listed.
Travel in Xsyon is a major issue. Lack of energy regen systems (resting is the only way, potions, buffs, healing stations etc).
Lack of a faster mode of travel other than sprinting which greatly effects your energy see above why that's a problem.
Weight of items and gear effecting your energy decay.
Lack of faster roads that are prebuild sure players can make the new faster roads but MANY issues with doing that on a larger scale.
No modes of travel with mounts or cars or planes or rail system, magical travel etc.
This travel and transportation issue needs to be addressed while also looking at limited local traded goods. (Much like EVE has). These limited local traded goods need to have and hold a value to players to want to have them and use them. Along with decay.