The crafting interface and mechanics have been improved quite a bit in the past dev cycles but what are your thoughts on improving the boring progress bar gathering mechanics of Xsyon?
- Are there any plans of adding canoes to the game, or any other boat?
- Would it be possible to share/describe a possible increase of population in the Xsyon world (subscription wise)?
- I heard in the past that you were thinking about adding the ability to make tunnels 'alla Minecraft'. This would involve lot's of reprogramming, but how is this plan proceeding?
- Ranged combat is the next thing after Totum Decay to hit Xsyon. Are there any plans, and/or sketches, of how magic (both combat and non combat) is going to work?
- I read the announcement last week stating that there was a search to expand the development team. How is this going?
- The thing that Xsyon is missing at the moment is a stable and fairly big player base. Advertising campaigns are the way to do this, are there any plans, and if so, could you share them with us?
- New players are pretty much screaming for meaningful combat. Revenants would bring some 'probably' meaningful combat. How is the development team intending to add meaningful combat in the game, when a relatively small player base is keeping them from PVP?
- For new people, including me, how difficult would it be to kill a Revenant? Will our game be heavily affected with their presence in the game?
- Recently several Arena's were created, wouldn't it be nice if there was an actual mechanic for this? In a way that people could teleport to an Arena, set the rules and fight..
- Perhaps more of a suggestion, but is there a tutorial in the making for new players? It is difficult to get into the game when you are relatively new, and the low playerbase isn't helping that much, so perhaps a full covering tutorial would help new players to play this game independent at first.
- The fact that the homepage of this website hasn't been updated in a long time scares some people away. Are there any plans to make the homepage/website more interactive? Perhaps a blog, release notes page or anything that indicates that this game is alive and doing relatively well would give people are more comfy feeling.
- Are there any plans, and/or discussions in the team, to increase the experience gained per action and therefor making it easier to level?
- Last one for today; people are making a huge effort creating two story buildings, cant some love put into this to make two(or more)story building easier?