Originally Posted by
Xsyon
Ok, the main concern right now seems to be attack ranges. I'm going to review this today and will post when I've restarted the Test Server with an update.
I do have a question: Over the past several months I've received conflicting information regarding the difficultly of kiling creatures. Some say this is too easy, even for a new player. If you think that creatures have been too easy to kill:
1) Is this due to tactics used, such as running or sprinting in combat to avoid being hit?
2) Is this due to other tactics, such as taking advantage of creatures being unable to hit you on boulders?
3) Is this due to actual combat balance (life and damage done by the creatures)?
4) How do you see creatures on the Test Server now? Are they too easy, or well balanced? Are the same issues / tactics that make creatures easy to kill still present? If so, please help us to identify these so that we can wrap up these improvements.
Thanks!