Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 36

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Revs hit me for 6 - 8 per attack. Squirrels, cats and dogs hit me for 8 - 11 per attack and it seems like they hit quicker.

    I hit revs into the high 13's per attack and cap out at 11.09 per attack for cats.

    Is this working as intended?

  2. #2
    Quote Originally Posted by Crokus View Post
    Revs hit me for 6 - 8 per attack. Squirrels, cats and dogs hit me for 8 - 11 per attack and it seems like they hit quicker.

    I hit revs into the high 13's per attack and cap out at 11.09 per attack for cats.

    Is this working as intended?

    Zombies range greatly in str.
    They are unarmed, naked and you getting hit for 6 to 8, and hitting them for 13's

    Wait until a Zombie has a weapon hitting you for 40 damage, and you hit for 2 damage and they have 220HP.

  3. #3
    So very new to this game but just noticing little things that seem odd. Rabbits, squirrels, and even hamsters are aggressive all the time, im sure this has been brought up before but when i see a rabbit the first thing i dont think of is to run, deer, racoons and bears yes. is this supposed to be this way and is there any plans to change the parts that just dont make sense in a game that is doing a great job of realism? ... an edit to this post as i read more in this discussion .... so i am wondering if it maybe that they start neutral someone attacks them could they then stay aggressive for the next victim to walk past?

  4. #4
    Xsyon Citizen joexxxz's Avatar
    Join Date
    May 2010
    Location
    USA/CALIFORNIA
    Posts
    549
    Plus i think the hamsters are to strong. they got like 80 HP, more than I do

  5. #5
    I think they are working well. They increase in difficulty very quickly with gear and weapons, but at this current point its very fun (Especially when they are geared). Its something I'll have to watch as they progress.

    Range: I'm not seeing any issue with range. This could also be because of my height (not sure if it impacts range).

    Invisible: there is an issue with invisible zombies. I'm not sure what impacts this and it is also not common. A quick reload of the game fixes it.

    (due to my skills I started zombies naked and only wear zombie stuff to make it more difficult)

  6. #6
    i gotta say, they are tough, like to gang up on ya, give neat gear, I Likem! since i got so many little totems around me, my area is swarming XD Now i just hope some would carry packs with super rare items and schemes.

  7. #7
    I have a problem. Zombies are running through my walls. they took 3 hours with 3 ppl to make. rebuilding/tearing down is not an option plz help to fix my problem. -mejia Banditos.

  8. #8
    Those revenants are far to tough if you ask me. I started some days ago, before the what I call "zombie apocalypse" started. We're only three people in our tribe and it's almost impossible to even kill one of them (I'm talking about naked revenants here, which supposedly haven't killed other players before us). One of them even chased us into our own tribe, we were able to beat him after we've practised our weapon skills for hours.

    So what I'm saying is: They're far too tough for newbies.

    On the plus side we've got some nice equipment from those abandoned tribes, especially saws which are impossible to get otherwise. But still those revs are annoying and if there are more than one at a time there's no way to beat them.

  9. #9
    Quote Originally Posted by djkurrle View Post
    I have a problem. Zombies are running through my walls. they took 3 hours with 3 ppl to make. rebuilding/tearing down is not an option plz help to fix my problem. -mejia Banditos.
    I have the same problem, there is no way one can get in...

    Tribal areas to no cross.

    No gaps in walls

    But occasionally I will watch him walk through the gate, when its closed...

    I have walls surrounding me ( Scavenger board walls ) no gaps, But I can watch this Rev agro me through the walls, and sometimes run around my tribe looking for an open door or just talk right through it if it isnt....

    ////////////////////////////////////

    This is not me complaining about a hard mob, The AI and pathing used for these mobs is extremely questionable.

    1. Distance for agro is giant its literally a tribe and a halfs distance.
    2. They agro without LOS. ( Line of Sight ) Trees, buildings, walls blocking LOS do not matter...
    3. When they do agro its like they run up to your walls and run straight at them till server desync happens and they glitch through..
    4. They encroach on Tribal Lands without being provoked, ( I have one the nonchalantly walks in my gate doent attack and takes a nap at my Totem ) WTF are you serious
    5. They are chasing you nearly half a zones distance, still hitting and running with no endurance. Really come on..
    6. Ok I get the stronger thing, but original one Spawn @ 150hp / raped a few people died @ 192hp fully geared / Respawn at 196 hp no gear to speak of and is over 205 hp now... At this rate 23% ish growth in stats he will be unbeatable before long then what.

    Sit down with him next to my camp fire at my Totem. say make it quick...

  10. #10
    Xsyon Citizen joexxxz's Avatar
    Join Date
    May 2010
    Location
    USA/CALIFORNIA
    Posts
    549
    They are not that hard. Maybe just a little.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •