These 2 posts hit the nail right on the head for me.
Unclean to me is saying the effect needs to be worth the effort (at least that's how I read it) on top of that, he want's the effect to be worth while as a whole.
I fully agree with this. I dont care what you call the bonus on the gear the effect needs to be there.
Also the other point that Unclean is making which I fully agree with is that master and artisan tools are very powerful, they can take a 40 skill crafter and make him so strong they can make the highest QL in the game.
Now I would be ok with this bonus on Master/Artisan tools IF they were much harder to get, make, use and broke very fast. Meaning if these tools allowed you to craft 2 or 3 items and would break then people would have to really choose what to make with them and not use them for everything under the sun like they are worthless.
This is sorta another topic, but ties into the armor nerf.
You English isnt that great, but I agree with what you are talking about, you made many great points here and even though English is my first language I have a hard time expressing what I am thinking. I believe you said it well and it expresses what I'm thinking. This gear in game needs to be worthwhile not worthless.
People shouldnt be giving away gear to just anyone like its nothing, it should be worth something both to the person giving it away, and the person getting it. Right now even the best gear is almost no worth and surely not worth the time to make it.
Another major thing this armor nerf did which I don't believe is truly seen yet by a lot of people is it evens all the stats out on players. Instead of specing into a play style they will spec for jack of all trades. This is something I really do not like. I like making choices for my playstyle which could be totally different than someone elses.
Let me give you an example.
Dang vs MrDDT (Both Combat Specs)
Dang (AKA Unclean's alt) doesnt like AGI armor or STR armor. He went 100% FORT. He believes not only is it the best for his play style, which is worry less about dodging, not worry so much about how much each hit is doing in damage, take a hit but give a hit. FORT allows for better HP, more energy which allows him to stay in battle longer taking hits but wearing down the target. He would also wear BONE armor for the extra resistance to damage but slower movement and uses more energy.
MrDDT (my Combat toon) doesnt like FORT, I ended up with a mix of AGI and STR armor. I believe it fit my play style to be faster in attacking, and do a little more damage because I tend not to be hit, and I have manage my energy better. I make my strikes and have to dodge attacks (manually) and rest for energy when I have to chance. I liked LEATHER armor due to being lighter so I saved energy, and was forced to dodge attacks more.
In the new system this choice will not be there.
Dang (who before likes fort) will now have a +25 FORT, +25 AGI, +25 STR armor suit.
MrDDT (who likes AGI mostly with a mix of STR) will now have +25 FORT, +25 AGI, +25 STR armor suit.
Completely different playstyle due to the type of armor they are using, based on what the player liked. Now everyone will be a clone using the same 3 or 4 stats for whatever they are doing. No more choosing a playstyle.