Originally Posted by
Xsyon
Hello Riverspirit,
The stat bonus revisons are in progress and will be corrected properly as soon as possible. I posted in our Update thread regarding these changes:
One important recent change that there have been questions about is the 'nerfing' of stat bonuses on armor. Currently the limits are set to a max of 25 point per stat due to armor bonuses. Individual armor parts also have per stat limits based on the type of part, with the larger parts providing higher stat bonuses. Older parts that exceed these limits currently display the previous bonuses. We are working to revise the old bonuses in a balanced way so that old armor parts retain their previous relative power.
Current Per Part Stat Limits:
torso 2.50 pelvis 2.50 calf 1.50 chest 3.00 elbow 1.00 foot 2.00 forearm 1.50 hand 2.00 head 2.00 knee 1.00 shoulder 1.00 thigh 1.50 upperarm 1.50 waist 1.00 neck 1.00
This is a necessary revision to balance things as they were originally intended and allow for additonal bonuses that will be gained from weapons and other sources. The relative effect of each stat will also be adjusted so that stats elevated beyond 100 are worthwhile.
In effect, we are revising the system so that it is within correct and manageable limits. The 'volume' was turned up to 11 and we are turning it back down to 10.