The following is an email from Xsyon regarding the post I made above. Hopefully I provides some interesting information regarding their stance on macroing and what measures are built into the skill system to make it both difficult and most importantly unnecessary.
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Hey Wade,
This is almost exactly what we already have, though some of it is not 100% finished yet. I need to check through the system but it will definitely have:
- Skill soft cap with leveling a skill above 100 getting very difficult
- Skill soft cap based on skill groups
- Skill decay based on least used skills
- Diminishing returns
- Additional skill points based on experience gained.
- Skill increase slowing down based on a use timer. Repeatedly trying one skill over and over will be less effective for leveling than just playing and using skills on a regular basis. This isn’t fully implemented yet.
In addition, I think a lot of the skills are designed to make macroing difficult, and hopefully the game is just fun enough for low level players that they don’t feel the need to race to level before the game is fun.
That’s the basic idea behind having players start off with decent stats. These stats affect skill use and depending on a player’s choices they should start off with some decent abilities and not feel like a weakling compared to the ‘high level’ characters which happens too often in games.
I’ll go through the skill leveling code again to make sure everything is balanced and working once we get the damn server working better and most of the bugs and current changes completely out of the way.
Talk to you soon,
Jordi