Originally Posted by
znaiika
As for animal parts needed for blades that is the main problem for newbs.
You do know that components are going to be blue-printed?
IMHO, I would break rarity in to three categories.
1: common.
2: uncommon.
3: rare.
At the release I would only alow three sets of blue-prints.
Common: easy enough to learn/find.
Uncommon: 50% harder to learn/find.
Rare: 90% harder to learn/find.
Then a monitoring system, which would monitor how many % of people already learned rare blue-prints, if more then 50% of population learned rare blue-prints, then rare blue-prints down grade to uncommon category and add's different set of rare blue-prints to discover, this gives developers to have extra time to develop/add new content, and keep players buisy at the same time.
I would also make blue-prints to combine metals.
Also, I would make an island in the middle of the lake and place some ruined castles and some ruins then make permanent home for some fearsome revs and boss monsters.
No totems should be alowed on the island.