Originally Posted by
Drevar
Which tool type will affect weapon crafting, bow crafting, scrap crafting? None affect construction skills or intermediate materials like bricks or woodworking materials? At the highest levels of skill and tool quality, there needs to be enough of a bonus to push a final product (armor, weapons, etc) from low Premium to Supreme in order to compensate. If not, then there was no reason to bump the QL cap on items to 120 as no one will be ever able to reach that level even with all natural Supreme materials.
Limiting the bonuses to specific final craft types pretty much obsoletes a ton of tools. I believe there will be enough "not needed" tools that the scheme cap will pretty much be ignored. I wouldn't bother to keep any Artisan or Master tools besides the ones that provide a bonus for a specific craft and those required to make the tools themselves. Why bother with the Master Scrapper's leather tools when the only ones that matter are the Pioneer ones?