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  1. #11
    Nyack what does skill decay have to do with "Lone Wolf"?

    If you are a lone wolf you can still do everything in the game even with skill decay, it's just harder. If you don't like it hard then how do you expect to do lone wolf thing? Should they make it easier because you want to make it hard on yourself by doing the lone wolf?

    I think its funny that people whine about "zombies" aka Revs, but they dont whine about mutants. Those are just as unlikely. So they should remove mutants also?
    What about killer rabbits?

  2. #12
    Quote Originally Posted by Nyack View Post
    Wharmaster, yeah Revs are still in the game and judging by what you have written you love the lone wolf survival game. I know what you mean because that's what I loved too and then they implemented skill decay and revenants and completely closed off the possibility of effectively surviving like that. A rather poor attempt to encourage trading, they should have found a better solution. (It is possible to lone wolf it but it is just not fun.)

    It breaks the immersion too, you have Lake Tahoe, roads, scrap heaps all a post-apocalyptic scene based on a credible reality. Then they add zombies - what a brain fart. I'm still playing but I see where you are coming from, I hope you find the game you are looking for.
    You read the back story for the game right?

    With the disruption of the planet, ancient gods awake to once again exert their powers over the earth. The lords of nature have revived the wastelands, eradicating and subverting the remnants of modern technology. Creatures of mutation and mythology now populate the land. The ways of swords and sorcery have replaced the path of science and progress.


    ^^ This was the plan since the begining

  3. #13
    MrDDT you want to trade, you can trade in the game under the current mechanics, it's just harder than it would be if they had not implemented the suggestions you spearheaded since the game was created. If you don't like it hard then how do you expect to be a successful trade hub? Should they make it easier on you because you want to trade?

    The answer is yes because a larger playerbase is needed so people's opinions should be taken into account. There is a large percentage of sandbox players who are not hive minded and prefer solo play. So yes, Xsyon should make their play experience more enjoyable where they can in order to increase income. Note: I never said it should not be hard, just that it should be fun. Skills should not have a game mechanic capping them anyway, that is not in the spirit of sandbox. Maxing all skills should be possible. If you are so worried everyone will produce everything and no-one would trade the solution is simply, make maxxing skills possible but so time-consuming it is not feasible. (Say for example, diminishing skill gain the more skill points you have in total across each pool.) This would be a far more immersive barrier, and one which is undersood by the playerbase.

    Of course no one is going to play this game because by the time they figure out WTF is going on after several months of playing they realise their build is just wrong. Plus there is nothing more irritating than trying to figure out how to raise skill A, which needs stat D and F, but you really do not want to lose points in stat C and E that you spent ages grinding, to make item X at supreme quality.

    Skills should be maxable, then the grind is over and the sandbox experience begins where imagination and time is the limit not game mechanics. Stats could still operate exactly as they are, meaning specialised players can still produce all the higher quality products.

    Each person has an opinion on what would make the game a more enjoyable experience for them, that you think lone wolf should be harder than surviving in a tribe is not an objective statement but an opinion you hold.

    Regarding mutation, mutation is feasible and evolution is living proof that it is a realistic concept, so nope, mutants is fine. Watch some nature programs and effects of toxix dumping and you will soon find out that mutation can be a fast process and is perfectly possibly. Zombies on the other hand, brainless human killing machines, who funnily enough just happen to remember how to pick up weapons and armour and use them...different story. Zombies are neither mythical nor mutation, they are sci-fi and do not fit the back story at all in my opinion (and I concede this is an opinion and nothing more, I perfectly accept that someone may consider mutation to the point of there being zombies feasible.)

    In conclusion I am not arguing anyone is right or wrong here, I was empathising with the OP and you both took it upon yourselves to be argumentative. I consider your points valid but do not agree with you.

  4. #14
    Skills are not capped. They are SOFT capped. Not sure where you getting that. You are limited by the quality because of stats not skills.

    Next is that solo is not stopped or hindered because you don't have high stats or skills. You can do anything still just don't expect the best quality.
    If you want the best quality, then its going to take a lot of hard work, and in some cases you will have to trade to make it the best.

    You explained already how skills work. Diminishing returns, you can have 100 in every skill.
    Same with stats. However because stats have no limit on how high each stat can get (unlike skill each skill is capped at 100) there will be a point in time you will lose more than you gain which is why you are limited to having only 7 of the 8 stats.

    You are talking about "SUPREME QUALITY" which has nothing to do with solo play, that has to do with you wanting to make the best stuff. Xsyon himself said solo play will be an option it will be hard, but don't expect to be the best at everything.

    You act like its only my idea when if I had my way you would see a lot more changes, this game barely supports trade right now due to the way things work. Like regional resources are not very limiting, resources are almost unlimited etc. I wanted to limit 1 players skill to 2x100 craft skills not all of them able to be at 100.

    Each person has an opinion on what would make the game a more enjoyable experience for them, that you think lone wolf should be harder than surviving in a tribe is not an objective statement but an opinion you hold.
    That is a statement and opinion Xsyon himself put out LONG ago. Maybe you missed it or you don't care to read it, simply ask him in the Q&A I'm sure he will answer you there directly and to the point.

    Zombies and Revenants ARE mythical. Not sure you understand what the word means if you don't know this.
    http://en.wikipedia.org/wiki/Revenant
    In conclusion I am not arguing anyone is right or wrong here, I was empathising with the OP and you both took it upon yourselves to be argumentative. I consider your points valid but do not agree with you.
    Once you said that someone had a "brain fart" you are argumentative. In fact it was me that was considering the points and stating valid reasons why they are in the game and the other fact that many people agree with it.

    So in conclusion, you should first before trying berate someone learn about the game. Second you should understand the words you are using.

    I've offered many options on these forums and I will continue to do so. Feel free to do so also. If you expect people to believe some of the falsehoods you put out and not expect someone to correct them with the truth you will be mistaken again.

    I agree with the OP, if he doesn't like the Zombie games he shouldn't play Xsyon. If that is something he cant get past then he shouldn't play. One of the same reasons I don't play EVE online. I can't get past the fun factor of controlling a spaceship. Just not fun to me. I like how Xsyon does things, I offer my opinions and advise. I also don't expect to change EVE online to removing spaceships from their game and making it more of a game where you walk around on the ground.
    Last edited by MrDDT; 05-06-2013 at 07:07 AM.

  5. #15
    Quote Originally Posted by MrDDT View Post
    You can do anything still just don't expect the best quality.
    So you can't do anything, since you cannot do the best quality.

    Quote Originally Posted by MrDDT View Post
    You are talking about "SUPREME QUALITY" which has nothing to do with solo play.
    Why should supreme quality have nothing to do with solo play?

    Quote Originally Posted by MrDDT View Post
    You act like its only my idea
    I fail to see anywhere where it could be misconstrued that I said you were alone in your beliefs and ideas.

    Quote Originally Posted by MrDDT View Post
    this game barely supports trade right now due to the way things work.
    Agreed. We need boats capable of shipping immense quantities and an AH on Founders Island. No wait! Lets add more totems everywhere.

    Quote Originally Posted by MrDDT View Post
    Like regional resources are not very limiting, resources are almost unlimited etc.
    Contrary to solo play, but I can agree, a solo player can equally trade a rare local resource from his location to another location. The problem would then be transportation and infrastructure.


    Quote Originally Posted by MrDDT View Post
    I wanted to limit 1 players skill to 2x100 craft skills not all of them able to be at 100.
    Am I misunderstanding something here? Since raising one skill lowers another is it possible to have them all at 100? If so I will have to retract some aspects of the previous post on account of misunderstanding how this works.

    Quote Originally Posted by MrDDT View Post
    Maybe you missed it or you don't care to read it
    Come on, now you are just being confrontational.

    Quote Originally Posted by MrDDT View Post
    simply ask him in the Q&A I'm sure he will answer you there directly and to the point.
    Yes but I was referring to "ideally" not what Xsyon intends. That's not relevant.

    Quote Originally Posted by MrDDT View Post
    Zombies and Revenants ARE mythical. Not sure you understand what the word means if you don't know this.
    Sure we can argue definitions of words, but when I think mythical I think of dragons, etc. but looking at the definitions witchcraft is definitely mythical, and zombies are historically summoned using witchcraft so I will just concede that one.


    Quote Originally Posted by MrDDT View Post
    Once you said that someone had a "brain fart" you are argumentative.
    I was not trying to convince anyone else to believe that adding revenants was a "brain fart". Just stating my opinion, and then showing why I felt like that. I should have said instead "made a decision I do not personally agree with" and for that I apologise.

    Quote Originally Posted by MrDDT View Post
    So in conclusion, you should first before trying berate someone learn about the game.
    I wasn't berating anyone, at least not intentionally.

    Quote Originally Posted by MrDDT View Post
    I also don't expect to change EVE online to removing spaceships from their game and making it more of a game where you walk around on the ground.
    Sure, but you could expect them to change certain NPCs to be more rare or less difficult for solo ratters, or create a way in which solo players can isolate themselves from the higher risk but also higher rewards to engage in a different aspect of the game and maintain them as a paying customer.

    Quote Originally Posted by MrDDT View Post
    If you expect people to believe some of the falsehoods you put out and not expect someone to correct them with the truth you will be mistaken again.
    Quite the contrary I enjoy learning and appreciate your response and certainly have more to learn. Anyway, no reason to get off on the wrong foot, my post was not a personal attack. We can discuss this without pointing fingers, and just to add, when I spoke about your spearheading and being vocal I was creditting you not criticising!

  6. #16
    Lmfao, so you can buy 'ShadowBears' or rabid marmots, but you can't fathom the idea of "Revs" post apocalypse? I can easily justify their existence, considering the world was destroyed by nuclear warfare. They are merely the remnants of a past culture, still clinging to life in a diseased, completely ravenous fashion. After all they do steal articles of clothing & weapons, using them as they see fit, which shows some semblance of intelligence. My question is, can you really not train your character up enough to handle them? They're actually really weak and taking them on, one on one can be done from the start of a character(Though with some difficulty), only getting easier as time goes on. Use some tactics to take care of them.. And if realism is your issue, then by all means, stop playing video games.

  7. #17
    Quote Originally Posted by Contemplation View Post
    My question is, can you really not train your character up enough to handle them? They're actually really weak and taking them on, one on one can be done from the start of a character(Though with some difficulty)
    If by "with some difficulty" you mean with hq of vhq armour and weapon or by using glitches sure, no problem, gotta get there first though and aside from sitting and punching on your tribe mate or alt who is training parrying, not much wild life to train on at the moment is there? Not to mention the 350hp rev someone gave a superb shovel and decent bone armour to.

    Quote Originally Posted by Contemplation View Post
    if realism is your issue, then by all means, stop playing video games.
    Touché. I'll stop playing Devil's advocate now since we're derailing the thread. OP doesnt like zombies, I kinda agree. Meh.

    Just wish the servers would stop crashing.

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