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  1. #11
    Quote Originally Posted by thurgond View Post
    You might want to look at cloth distribution before going live with this patch. I scavenged for a couple more hours today, and did find more cloth, but not much. Six cloth pulls vs. 5 old saw blades.

    Another suggestion is to make copper a rare material since it is new. Tribes already have bins full of stainless steel and brass, but no copper.
    Please do not make copper "rare" its a crappy .25 bonus, no need to have it rare. They changed stainless to "rare" because of the bonus even though currently its not rare.

    Rare items are based on the bonus, not if its new or not. =)

  2. #12
    Quote Originally Posted by MrDDT View Post
    Scav is not random also. I've noticed I can find the same item over and over and over using a relog.
    Please send the details to our bugs email so I can work on this immediately. Thanks.

  3. #13
    Quote Originally Posted by Xsyon View Post
    Please send the details to our bugs email so I can work on this immediately. Thanks.
    Sent. Any other questions please reply here or in the email.

  4. #14
    I like the changes as they are and think they will help to increase in game population. Thanks for your hard work.

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