We are ready for final testings of the release candidate build of the upcoming Resource Patch on the Test Server. Primarily I am looking for any critical issues or bugs with the changes.

Specifically we are testing:

  • Scavenging distribution.
  • Sorting from old and new bundles.


If any incorrect or blank resources are found please post here.

Here is a full list of changes:

Resources
Regional distribution of scavenged and sorted resources.
Increased chance of rare resources in high danger areas.
Scavenging skill increases chance to find rare resources.
Weights of items revised and balanced.
Armor bonuses added to feathers.
Armor bonuses added to tree resources.
Armor bonuses added to crafted components and creature resources missing bonuses.
Increased amount of guts from innards.
Decreased chance of failed scavenging on scrap piles.
Revised quality of scavenged items found.

Interface
Rarity of material on items indicated by the text color of the item's name.
Spelling on leather craft tools corrected.

Bug Fixes
Fixed needles and leaves so that they work in armor schemes.
Fixed issue causing free inventory slots to be miscounted.
Destroying an object while another character is picking up the item properly blocked.

Improvements
Tribe updates radius when a character logs in. Upgrading to premium takes affect at this point.
Improved busy system for objects in use.
Totem placement checks based on new totem location, not player's position.