Just throwing a spanner in the works.
Wouldn't It be better to Turn A bigger number of features on?
Reason for this is . Say you turn one feature on, That feature devolps a bug , Server goes down to fix that bug. Then another bug is identified with the server . Server goes down to fix that also.
And How do we know say , Scavenging wont affect another feature like sphere of influence within a tribes location and creates an unforseen bug
Wouldn't it be better to turn on a bigger number of features . Have them find more bugs and fix more at a time until you have a healthy number of features turned and in a sense faster progression ,
Yes working on more features will result in more downtime . But it also allows the devs to squish a lot more bugs per update.
I don't know how the server works or how the game was made. Its merely a suggestion and hope someone can prove me wrong.
What do you think?