Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 46
  1. #11

    Re:I'm Missing Something

    I agree that the proposed pvp ruleset for the game should be available in the features list, or on the "About" page. However, I find it odd that someone who feels strongly one way or another about pvp restrictions would preorder without doing some research first. I guess so many MMOs are made in a way that allows you to avoid pvp completely if you don't like it that it's reasonable to assume that this is the default? "I like everything listed. If there's going to be pvp, I'll participate in it if I feel like it" -> *PRE-ORDER*.

    Anyway, hope you don't end up regretting your decision. Whether or not an open-pvp ruleset works for the less pvp-minded people depends as much on the community as on pvp restrictions. I'm sure even Hello Kitty Island Online has griefers, but they do have to be more creative in such a game than in one where you are free to attack anyone. Fortunately, Xsyon has a features list that might attract a lot of people who would normally avoid games with open pvp. That in itself might be enough to give the game a virtual world vibe rathar than being a 24/7 deathmatch, but unfortunately there's no way to know that until a while after launch.

  2. #12

    Re:I'm Missing Something

    Sarg wrote:
    Mijost wrote:

    I never liked the idea of "Forced Grouping" either, and that is basically what you are talking about when you say hire someone to guard you while you gather.
    I'm not that worried about "forced grouping" but the main issue with hiring guards is it's no fun for anyone. Sure they get a paycheck, but it means they stand around watching someone else gather for hours on end.

    In what universe is that remotely interesting?

    For the guard - Even grinding mobs that present no challenge to you is marginally more interesting than literally just standing around. Not to mention, your presence makes it highly unlikely that anything interesting will actually happen.

    For the crafter - You have to go through the tedium of actually finding someone willing to act as guard for however long you plan to gather. Hope you're not looking to gather at an odd time zone, or your tribemates actually have something more fun to do - like watching the grass grow. You get nothing for this, in fact, it's going to cost you.

    If "just bring guards" is the answer, then the devs need to have an NPC guard mechanism on the basis of fun-factor alone. Speaking as someone on the gatherer side of things, I have no problem paying for security (so long as security doesn't cost like 50% of the take), but I do have a problem asking other RL people to spend their precious gametime looking at my avatar's butt -- unless it's massively profitable for them. Guard for 2 hours, live on the take for 2 weeks type profit. Of course, that means the gatherer needs to be able to gather that sort of value in 2 hours, and that sounds economy-breaking to me.
    I so agree with all of this.

  3. #13

    Re:I'm Missing Something

    Jadzia wrote:
    Sarg wrote:
    Mijost wrote:

    I never liked the idea of "Forced Grouping" either, and that is basically what you are talking about when you say hire someone to guard you while you gather.
    I'm not that worried about "forced grouping" but the main issue with hiring guards is it's no fun for anyone. Sure they get a paycheck, but it means they stand around watching someone else gather for hours on end.

    In what universe is that remotely interesting?

    For the guard - Even grinding mobs that present no challenge to you is marginally more interesting than literally just standing around. Not to mention, your presence makes it highly unlikely that anything interesting will actually happen.

    For the crafter - You have to go through the tedium of actually finding someone willing to act as guard for however long you plan to gather. Hope you're not looking to gather at an odd time zone, or your tribemates actually have something more fun to do - like watching the grass grow. You get nothing for this, in fact, it's going to cost you.

    If "just bring guards" is the answer, then the devs need to have an NPC guard mechanism on the basis of fun-factor alone. Speaking as someone on the gatherer side of things, I have no problem paying for security (so long as security doesn't cost like 50% of the take), but I do have a problem asking other RL people to spend their precious gametime looking at my avatar's butt -- unless it's massively profitable for them. Guard for 2 hours, live on the take for 2 weeks type profit. Of course, that means the gatherer needs to be able to gather that sort of value in 2 hours, and that sounds economy-breaking to me.
    I so agree with all of this.
    ... is it really necessary to post if all you are going to say is "i so agree with all of this"... it seams kind of like a waste of time... is that how you get your 500+ posts

  4. #14

    Re:I'm Missing Something

    necoo wrote:
    ... is it really necessary to post if all you are going to say is "i so agree with all of this"... it seams kind of like a waste of time... is that how you get your 500+ posts
    I've seen a lot of posts like "This", "+1", "Agreed" and so on...its common to show if you agree. And I think I got the 500+ posts by fighting about PvP-non PvP issues :laugh:

  5. #15

    Re:I'm Missing Something

    /sign

  6. #16

    Re:I'm Missing Something

    This system works pretty well in eve, as when one or more players are mining at an asteroid belt, the escort players are killin the npc (pirates) that turn up which gives them something to do, am just guessing that you'll get wild bears etc wandering around for the escort to amuse themselves with.

    At the end the resources collected are then split between all participants, I've not found any posts yet regarding wether resources are yours or the tribes but either way you'd still be gaining resources as the escort (either your personal share or from the tribe stores).

    I'm a big fan on team play so if escorting some resource gatherers helps the tribe i'd be all for spending a few hours doing that.

  7. #17

    Re:I'm Missing Something

    Jadzia wrote:
    I so agree with all of this.
    Diocletian wrote:
    /sign
    necoo wrote:
    [Is] it really necessary to post if all you are going to say is "i so agree with all of this"... it seams kind of like a waste of time... is that how you get your 500+ posts
    And I thought I was meant to be anal! :laugh::laugh::laugh::cheer:

    On a serious note in terms of this, it is the only way to find out support for something. Currently I haven't found a "poll" solution for the forum software, so it's not like we can get peoples feed back on that. Officially at least, while we use this system, its the only way to give support.

    Other forum software's are being looked at in due time. Lets hope they at least get a solution in which allows for polls, bumps (without the need to post in the thread), ratings to increase support for the thread and many other features I'm sure I have forgotten.

    Back to the OP, the features list has a combat section, the Features isn't a look at everything you can do in game, just a very rushed overview of the game contents.

    I guess I fail to see why this is important. Overviews of the game never provide all the details so the features list is fine as it is, if you want more information you have the ability to seek it.

  8. #18

    Re:I'm Missing Something

    The Open PVP (with consequences) is mentioned in the faq. I think it is an indication of what kind of game it will be that there are what 120+ (guessing) things listed in features, yet pvp is not mentioned in there. It is obviously a small part of the game design. It being open, in the beginning it will be a large part of some people's gameplay, though I suspect.

    There are a lot of things we don't really know about the game and how it will end up. Wait and see thing.

  9. #19

    Re:I'm Missing Something

    Sarg wrote:
    Mijost wrote:

    I never liked the idea of "Forced Grouping" either, and that is basically what you are talking about when you say hire someone to guard you while you gather.
    I'm not that worried about "forced grouping" but the main issue with hiring guards is it's no fun for anyone. Sure they get a paycheck, but it means they stand around watching someone else gather for hours on end.

    In what universe is that remotely interesting?

    For the guard - Even grinding mobs that present no challenge to you is marginally more interesting than literally just standing around. Not to mention, your presence makes it highly unlikely that anything interesting will actually happen.

    For the crafter - You have to go through the tedium of actually finding someone willing to act as guard for however long you plan to gather. Hope you're not looking to gather at an odd time zone, or your tribemates actually have something more fun to do - like watching the grass grow. You get nothing for this, in fact, it's going to cost you.

    If "just bring guards" is the answer, then the devs need to have an NPC guard mechanism on the basis of fun-factor alone. Speaking as someone on the gatherer side of things, I have no problem paying for security (so long as security doesn't cost like 50% of the take), but I do have a problem asking other RL people to spend their precious gametime looking at my avatar's butt -- unless it's massively profitable for them. Guard for 2 hours, live on the take for 2 weeks type profit. Of course, that means the gatherer needs to be able to gather that sort of value in 2 hours, and that sounds economy-breaking to me.
    See the problem here is that you are assuming that you cant have gathering if you are a fighter. And in essence that is a BIG hindrance to everything you just said.

  10. #20
    Xsyon Citizen
    Join Date
    Mar 2010
    Location
    Syracuse, NY
    Posts
    38

    Re:I'm Missing Something

    jessebfox Wrote:
    The Open PVP (with consequences) is mentioned in the faq. I think it is an indication of what kind of game it will be that there are what 120+ (guessing) things listed in features, yet pvp is not mentioned in there. It is obviously a small part of the game design. It being open, in the beginning it will be a large part of some people's gameplay, though I suspect.
    Actually, this is what I was missing. Somehow that page did not load right for me, all I got was the "Ask a Question" part and none of the numbers. Thanks for pointing it out to me.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •