A point I'd like to look at more, that seems to be glaringly overlooked.
The anti-open PvP crowd keeps using their main refrain as "I don't want to lose all my loot after hours of working"
Now, to my understanding, upon death a "good" character would only lose perhaps 1 item, out of their entire character (chosen, or at random, I dunno) - but how does losing 1 item, equate to losing your entire "day" of harvesting resources?
Clearly the PK can't pick up EVERYTHING on you - nor could he carry the large amounts you'd seemingly have on the ground, so why is this "omg I'm gunna lose entire days to PKs" mindset so common?
Or am I misunderstanding their loot mechanics?
Shit happens, count your losses and move on. A PK cannot be everywhere at once, you're bound to make several successful runs before being hit by a PK and losing that 1 item.