Originally Posted by
foose
I assume Rock pulling for example uses the same system for determining Quality as scavenging ?
If it does then I can tell you at 100 Fort 100 Per and 100 in Resource Skill you only pull between 90 and 100 quality
with the average stack size being 95 QL
I cant tell you exact figures but it but you get 100QL quite often I wasnt sure about being able to push the average up
as I dont have the stats of MrDDT but even 110 in stats the average is still 95 but it seems from what MrDDT says
you can push up the average with higher stats
As for the proposed changes I wouldnt want that because its already a 1 in 10 chance of getting supreme
and that seems fair I definately dont like the idea of a 1 in 5 chance of pulling 75 QL or 1 in 10 to get 60 when
you have 100 in skill and stats.
It takes a long time to get 1 skill to 100 and unlike MrDDT most players dont have nearly every skill and craft maxed
so why should their only resource specialisation be diliuted.
If you take the time to get to the max levels in something then the reward should be 90 to 100 quality and not getting
low quality.
Foose