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Thread: Is this fair?

  1. #41
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    Quote Originally Posted by Dawala View Post
    Being able to have every skill at it`s highest level (100) and having every stat at 100 or more would not be good for game balance .
    There are two reasons for that and it is because if you can make every thing you want and find every thing you need there would be no reason to have a trade system and the other reason is there would be many one man/woman tribes and no real reason to group up and form tribes because you could do every thing solo .
    The game was meant for players to form or join a tribe in order to survive or at lest make alliances with other tribes and solo play is hard unless you form an alliance with one or more tribes .
    For this there is a solution, I have posted that earlier today, like totem upkeep and with certain amount of active members people on that tribe could craft supreme quality items for trade purposes, where solo players can gather supreme quality mats to trade, it also can be set as if a trybe less then 5 people? can find supreme mats and pull supreme resources, and big tribes over 30 active members could craft supreme items but won't be able to find supreme resources, for trade purpuses.

  2. #42
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    DDT this is for you to explain it to me, please do.

    Crafting:
    Toolcrafting: Intelligence, Fortitude.
    Weaponcraft: Perception, Strength.
    Bonecraft: Fortitude, Charisma.
    Needed to craft Toolcraft, Weaponcraft and Bonecraft:
    Hunting: Agility, Dexterity.
    Logging: Strength, Agility.
    Scavanging: Charisma, Perception.
    Forestry: Spirit, Charisma.
    Foraging: Intelligence, Spirit.
    Resources: Perception, Fortitude.
    Basketry: Agility, Spirit.
    Woodcraft: Agility, Spirit.
    Combat:
    Armed: Strength, Dexterity.
    Axes: Strength, Fortitude.
    Archery: Dexterity, Perception. (not in use yet)
    Bow: Dexterity, Charisma. (not in use yet)
    Basically: All stats and all the skills are involved with.
    How can you craft Toolcraft, weaponcraft and bonecraft with supreme quality?
    Last edited by znaiika; 02-18-2014 at 03:53 PM.

  3. #43
    How do I toolcraft, weaponcraft, and bonecraft with supreme QL?

    I don't toolcraft I buy the tools, and supreme QL on tools have no effect.
    So what does this prove?

  4. #44
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    Quote Originally Posted by MrDDT View Post
    How do I toolcraft, weaponcraft, and bonecraft with supreme QL?

    I don't toolcraft I buy the tools, and supreme QL on tools have no effect.
    So what does this prove?
    Multiple accounts? Pay to win?

    So, tell me ddt, why don't you want totem up-keep as an option instead of skill decay?
    Last edited by znaiika; 02-18-2014 at 04:07 PM.

  5. #45
    Because your system doesn't make sense and skill decay works.
    You still have yet to understand the basics.
    I already said I'm for totem upkeep. I don't think you know what you are talking about and the system you sorta talk about here has issues. But I've yet to see a problem with the current system you've still only shown how giving all the skills/stats to 1 toon only hurts the economy not help it.
    You then talk about some totem system, but you keep saying that having 1 toon not able to do all the skills at supreme QL levels is bad, and I don't understand why you say that.

    I say why change a system to possibly worse system when the person explaining the "new totem decay" system can't even explain why to change.

  6. #46
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    Quote Originally Posted by MrDDT View Post
    You then talk about some totem system, but you keep saying that having 1 toon not able to do all the skills at supreme QL levels is bad, and I don't understand why you say that.
    Skill decay work for pay to win players, that system don't help solo players.
    I know enough basics, how much more complexity do "you" want for basics?

    I never said I want to be able to craft supreme quality as a solo player, I said as a tribe with over 30 active members not "les then 30 active members" should be given an ability to craft supreme quality items.
    But I want to be able to level-up all my skills to 100, even if it takes too long to do it.

    The system that I propose is very simple and it dose not support multy accounts.

  7. #47
    So let me get this straight.

    You want solo players to be able to get supreme materials gathered, but not craft supreme?
    You want large tribes (30+ actives) to craft supreme but not get supreme materials gathered?

  8. #48
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    Something like that, yes.

  9. #49
    Quote Originally Posted by znaiika View Post
    Something like that, yes.
    So how does this help stop your theory on "pay to win"?

  10. #50
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    You're a smart men ddt figure it out, I don't need to explain it to you.

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