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  1. #1
    Xsyon Citizen
    Join Date
    Jan 2011
    Location
    amish paradise PA
    Posts
    506
    7.5% not a big deal and can be easily ignored, even if you make dollar rare in scavenge, it won't make a difference.
    There has to be a separate way to progress and the need to trade, making something rare won't help, remember this is game, and should be interested to play, not a second job, where you have to be 24/7.
    We could use your thought about dollar as currency sink, but, there has to be a permanent central bank, a market, a store to trade for currency on the founder island, and remove dollar from scavange all together, this would create a need for trade and more stable acconomy.
    Progression for physical self, crafting, gathering and building has to be saparated in to four different independed systems so they don't conflict with each other in stats and skills.
    If some one want to be just a comat person he/she won't have to craft his/her way throught craft grind, but be able to combine rest of those four systems.
    This is my point of veiw, you may have a different point of veiw, I am open to listen and to work together.
    Last edited by znaiika; 03-03-2014 at 09:32 AM.

  2. #2
    Actually I see a few ways we can provide active trade and there is already a need/drive to do it.

    Let me explain...

    When a vet comes back to play they are so self-sufficient that they reall have no need to trade at all... True fact.

    HOWEVER, when the new player starts he has so little to even get started with that THEY are the ones with needs and a drive to trade. Once this is on steam, we will have tons of folks begging for tools, basic armors and the like.

    We vets can easily provide what they need in 2 ways, one, have them join a tribe, or two, trade them what they need for things like dollars and mundane building items like large metal sheets, pipes, metal studs and boards, etc... or even lower quality tool and weapon making parts to re-trade back to them as finished products.

    This is what I am trying to do at my Tribal area in 896. New players need tools, weapons, armor and don't want to have to spend all their time just getting the basics.

    An example was a new guy plops down to fish, oops no fishing pole. Needs to either learn to make one or ask around. Instead of just handing them one lets all trade them one for scav'd resources. This way they get what they need now with a bit of effort they can easily provide.

    Another area is crafters may need parts that they get from hunting but are not hunters.. this would let hunters trade these items to the crafters for gear.

    You get the drift I am sure

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