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  1. #3
    Xsyon Citizen
    Join Date
    Jan 2011
    Location
    amish paradise PA
    Posts
    506
    7.5% not a big deal and can be easily ignored, even if you make dollar rare in scavenge, it won't make a difference.
    There has to be a separate way to progress and the need to trade, making something rare won't help, remember this is game, and should be interested to play, not a second job, where you have to be 24/7.
    We could use your thought about dollar as currency sink, but, there has to be a permanent central bank, a market, a store to trade for currency on the founder island, and remove dollar from scavange all together, this would create a need for trade and more stable acconomy.
    Progression for physical self, crafting, gathering and building has to be saparated in to four different independed systems so they don't conflict with each other in stats and skills.
    If some one want to be just a comat person he/she won't have to craft his/her way throught craft grind, but be able to combine rest of those four systems.
    This is my point of veiw, you may have a different point of veiw, I am open to listen and to work together.
    Last edited by znaiika; 03-03-2014 at 09:32 AM.

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