Originally Posted by
Xsyon
These things need to be kept in mind:
- The goal is keep your hunger level within the normal healthy range. A full hunger bar is not a goal and is detrimental.
- Consumption times can be reduced with the correct seasonings. This will allow a player to create different types of foods, for example: Foods with fast consumption (10 seconds or less) to quickly satisfy your hunger or apply quick stat buff changes. Foods with deliberately slow consumption so that you can restore health or energy quickly with one meal. Foods with slow consumption that will apply buffs that you plan to have active for a while.
- You get the same calories applied regardless of the consumption rate.
Currently, food increased your hunger bar by 12.5%. I could increased this to 25%. That would give players two meals to go from the low end to the high end of your optimal healthy hunger range.
With all the above in mind, do you players feel that the amount should be increased to 25% or kept at the current rate?