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  1. #1
    [Moved from other thread by Guide Forcas]

    2. i agree, also critters, i can see it most of the time on deers, run trought trees when they flee or chased you.

    3. the old system when mutants gave a secondary stat was way better imo. cosinder a normal bear with about 400+ HP gives 1.00 power on bones which give 0.75 str. a mutant bear with 1200+ HP gives 1.00 power for 1.00 Str.! seriously? thats ridiculous! they are not to weak. unlees their body does not cover the center, they are even fightable ( still needs to be fixed ). but the rewarding ist really messed up now, just imho.

    4. i dont agree, they grow slow and if its as your guides said a legendary or unique mob, its fine like that. people who wants to get them on a higher power can still train them. problem is that tey turn too far into the mist and barely come out! there are plenty, just unavailable. https://fbcdn-sphotos-h-a.akamaihd.n...bddb8c38e55ac3

    5. wouldnt it make more sense to change it that all will reach max age/power and let them die after a certain time? unique?

    6. 1-5 star bosses? i agree so far

    7/10. great idea, i used boulders a lot, still doing to make it easier if i hunt alone. but boulders will be a big problem once archery comes ingame. reset when cliffing sounds well!

    13. the point you forgot prolly. animals with low hp/atk should be/stay in the zones they are supposed to be and where low hp/atk player are supposed to be to fight them.

    once we have rats in our tribes which maybe make trouble, we should ( once we have taimed animals ) be able to use taimed animals which fight them, maybe? would make sure that taiming is not something you do one time and then you have pets over years. it would help to kill pets and keep taiming active, imo ( yes i know i can open a thread in suggestions..) :P
    Last edited by GuideForcas; 02-06-2015 at 04:27 PM.

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