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  1. #1

    02/06/2015 - Creatures Technical Issues

    I'm resuming work on creatures and combat this week. We'll keep this thread open for feedback on what's in progress.

    Here is a list of what's on the agenda:

    1) Creatures currently run full speed up slopes. Terrain needs to affect creatures as it does players.

    2) Creatures sometimes go through walls. This is due to the path finding blocking system which needs to be improved.

    3) Creature stats need to be balanced again.

    4) Creatures are not growing in power fast enough. Too few creatures are reaching max legendary power.

    5) Creatures that reach old age but not enough power will die of old age to enable more creatures to breed.

    6) Creature names need to display more information so that players know what they are up against (for example an old age legendary chicken is going to be tougher than a normal run of the mill chicken. It's size is not enough of an indicator of its power).

    7) Creatures need proper collision on ramps.

    8) Creatures need to either attack players on boulders or run away, avoid them and reset.

    9) Creatures should not be able to attack players on walls above them.

    10) Ranged combat needs to be implemented.

    11) Any desynch with creatures needs to be dealt with as best as possible. Desynch is well explained in a link provided by one of our players here

    12) Ranges need to be adjusted. Most likely we need to go with less realistic melee ranges in favor of more playable ranges (like in many other games).

    Our overall strategy for creatures is as follows:

    - Small wild creatures will be easy to kill but will avoid players and should be hunted with ranged weapons.

    - Small city creatures (rats) will be easy to kill and will be attracted to towns. They will mob players in groups.

    - Mid size domestic creatures (cats and dogs) will be attracted to towns. They will pose a medium threat in a fight and will be easy to tame.

    - Mid size wild creatures will often attack and pose a medium combat threat. They will be a primary target for melee hunters.

    - Raccoons will be attracted to towns and scrap piles. They will pose a medium to strong combat threat but will often avoid combat.

    - Deer will primarily need to be chased and hunted and will attack only when they feel very threatened.

    - Bear and coyotes will be aggressive and tough in combat. The largest legendary specimens should require a group of players to kill.

    - Mutants will range in behavior but in general they will be difficult in combat. The larger mutants should require a group of players to kill.

    For now, this is mostly to keep you all informed. If you know of any other major issues with creatures, feel free to post them.

    This is not a thread to start discussions or debates. When changes are ready to test, I will request specific feedback.

    Thanks!
    Last edited by Xsyon; 02-06-2015 at 03:09 PM.

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