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  1. #1
    [Moved from other thread by Guide Forcas]

    I think to fix the desync with players/mobs you should increase the hit box. Small animals are a bit to small, med animals working well. Large animals like Shadowbear is way to small for it's size.

    I like the fix of rocks.

    I don't think we should go back to the 2 stat system again, I think it would make things confusing for many people, with almost no real gain.
    I would like to see color coded stat system like metal/cloth etc has, let people know they have something rare or uncommon or epic etc. Makes them feel better, and easier to understand.

    I would like to see aged/aging animals work better without making them take near as long as they do now, but not insta spawn in that zone either after killed.
    I think make it like a limit of 1 to 3 max powers per zone, and any time one is killed in that zone it has a 1 hour respawn timer and set at .80 power and takes 1 to 2 Xsyon days to grow to 1.0 power.
    This way prevents people from farming 1 area only for insta pops, but also allows hunters of higher skill level to roam around the map and actually find something worth while to fight and have some combat often.
    Right now as a skilled hunter I'm pretty much screwed on the system as if I want the top tier animals I'm not allowed to kill anything as they "could" in theory grow up to be 1.0 power. So I spend most of the "hunting" time running around in hope of finding the mythical 1.0 power animal and maybe have 1 to 2 fights a day. Very bad system for anyone that likes combat/hunting.

    I would like to see a group option to show me where they are on the mini map, group chat, and even maybe group combat details near by.
    Last edited by GuideForcas; 02-06-2015 at 04:25 PM.

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