this guys do not even play anymore and the prices are not really a basement. even if most of them was (imo) fair.
why are blueprints the currency? i think ppl expect to build in this game and the part of surviving is not even there. you can startve, you can die of thirst, you can be killed by a critter, but thats all. you should have more options whit the stuff we already have ( animals do not close to campfires, campfires hurt players if they cross them, wandering revenants who attack player during night, or simply stuff which is left in the apocolypse like mines, traps, radioactive zones ( not just ourside the world ), there are lots which can be used to increase the survival aspect.
BP's are "not" hard to find. i was spending about 5h with 2 mates in 1 junkpile, we figured there are "at least" 32 diffrent BPs, 6 of them are new BPs. we found over 50 in this time which is not a low rate for 5h*3.
about the leaving player.. i think currently for a new player its "way to much" in the beginning. he want to craft something and recognize he need 3 tools, 1st a hammer, not to hard to make but for a new player already a effort of 15minutes maybe to figure where to get everything. 2nd a saw, he maybe give up after 1h searching for components, 3rd nvm anymore.
the current Tutorial is useless, nobody buy a microweaver and read the book about it, everyone just conect the cable and check how it works. same in the game, nobody want to read this tutorial, a tutorial with a reward system where you really have to do things, and get the items a starter have in the backpack step by step, also learn how to use them would help a lot! i cant tell if this would be even possible in this game to script, but founders island would offer enough space to build such a free running.
most players who use global will get recruit offers, join a tribe, get a role in new players tribe they maybe dont like or wont be part of the community in a vet players tribe couz there is a group of ppl who do stuff together and a newb is not able to go for this. ( doesnt mean i'm doing that with any new player, i just saw it a lot in another place name i wont call here ).
the tradepost is not neccesairy imo, but whenever jordi decides to implement something he will do, its his game and nobody will change this. in a world where we have to start at zero with gathering and crafting, a npc which puts items to the game is not really a good idea, doesnt matter what he sells.
as i always said, i rather see stuff fixed and working which we already have, instead of new stuff which cause new issues and time to get it running perfect. i understand that the arc stuff was needed to fix the animal behavour, but right now i would like to see combat and mobs are working well, maybe even perfect - couz this is something 90% of the players are interested in new same as old.