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  1. #1
    Quote Originally Posted by Dorsie View Post
    Not that long ago nobody did death port because everyone used the exploit , transporting thousends of bricks , stones or whatever without getting encumbered. and now talking about broken system or whatever just shows clearly what mind some people in this game have
    Deathporting has been in the game since day 1. Not sure what you are talking about how nobody did it.

  2. #2
    i was a bit unclear , what i ment is , it was not needed to transport 10k bricks in your bag , and absolutly not on pve where none could harm you anyway . to use it for a quick return home for any reason is another story

  3. #3
    Right, it was never intended to be a transporting system. Yet it's used greatly by that.
    Even when they had the trade fairs where Guides would teleport people, few people would care about the trade fair because they had deathporting was just as easy as a guide teleporting you.

    Removing the deathport is much needed as a start to get things working. Will it fix everything? Of course not. But you have to start there.

  4. #4
    A couple solutions to the problems raised here recently.

    To reduce death porting while overloaded, put in a 30 minute debuff where your encumbrance cannot be reduced from it's pre-death amount. This wouldn't penalize a normally encumbered players, but players trying to port a bin full of bricks would be nearly immobilized for a half hour.

    To accommodate the difference between low and high quality armor, on death degrade the durability by a set amount rather than a percentage and increase the durability of Artisan and Master armor. This would have the side benefit of making Artisan and Master gear more valuable. E.g. make the average starting durability of basic/Artisan/Master leather 40/80/120 with lower values for grass or cloth and higher for bone.

  5. #5
    I am a little late to the party, but I would love to see any item that has storage slots drop on death. This would add a death penalty and eliminate death porting in one move. Leave the items where the death occurred so the player has to travel back to the location to recover the items. It would also alleviate the need to differentiate death types. Oops I forgot to drink. Now I have to figure out where I dropped that basket of salvage items.

  6. #6
    I like the money idea, also having an account would mean i didnt have to keep sorting though bins to find my dollars lol

  7. #7
    there should be a better solution and lighter policy for this. some serious changes.

  8. #8
    I don't like the stat or skill loss. I think that's overly punishing and not fun at all.

  9. #9
    but why some serious changes, is there anything wrong?
    Last edited by Xsyon; 04-09-2019 at 09:06 AM.

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