- Cash loss. For this I would need to add cash as a dollar count attached to your person (like in Warcraft for example). You won’t be able store dollars in bins. This would be another cash sink, but I could also add the cash or some percent of it onto nearby revenants.

- Item loss. One or a few items could be selected randomly, removed from the player and loaded up on nearby revenants. I think this could be fun, especially if I add backpacks or pouches to revenants.