Originally Posted by
chojinuk
10% Durability loss - I presume you are referring to equipped armor ?
and I presume you mean quality rather then durability ?
High end armor is very very difficult to replace, so any loss of quality would have to be 100% repairable.
(Im talking about armor made with 100 quality and 100 power mats)
So im not really infavour of having armor reduced in effectiveness.
Besides armor is already being reduced in quality each time it is hit.
So that idea is in game already, so much so that players who have really
good armor dont even wear it now because it cannot be replaced.
5% cash - you mean cash carried on the player rather then the hoard the player will have back at their tribe ?
so players will carry little or no cash around with them to avoid this
10 min stat reduction ? this one is quite bad because no one will want to wait 10 minutes after being killed to go hunt again so I am not in favor of this idea at all. I wont go back to hunting with a 10% stat loss.
20% exp loss? I presume you mean the green points bar. not bad, its easy to replace (if you dont keep dieing, and doesnt affect the players ability to get right back to hunting. ie no stat
loss or gear damage. The last thing Xyson needs is a mechanic that stops players from wanting
to play.
I have referred to armor for the quality loss but in some of your posts you are talking about tools or are you referring to ingame mechanics as tools rather then say a ingame tool like a hammer ?
Sark