ok, i can't see any game-improvement with permadeath that will make the game more attractive against other mmo's.
You need to fill the servers with satisfied customer to survive
as a company and have a nice cash-flow in.
I can't say today that PD (understand "PERMADEATH"=
it's over) has any thrill at all. The thrill for ME in a game is
Explorer, Adventure, Loot, Social etc.
A mmo should be a happy journey with lots of PVE/pvp/WPVP or whatever, not PD it just destroy the meaning of an mmo.
"Massive Multiplayer Online" or
"Massive two games in on multiplayer online with 10% living ppl the rest are dead but here in an other dimension"
I can't even see how to bring in a DP with a different dimension that you can't do anything about, are you dead so are you dead. and take it like OP in a dimension thing will be like "die fast in Xsyon because everyone are dead"
. Whats the meaning of it?
I can see how the little, little mass of hardcore ppl are willing to do anything for the thrill of DP.
But ask yourself why don't they introduce PD in all other mmo's
if it will be the benefit for the company?
No it just not fit in, and you can't make an living on it.
And regards Mythos, that wasn't that so brilliant at all.
It's all about cash-flow and businesses, no customer = closed servers.
Things in a mmo is how the customer react on the game, expansions etc. ONE mistake and it's over. We have seen it, SWG is the biggest mistake anyone has did until today. SOE have even courses about that mistake they did. One person's idea implemented and indoctrinate on a whole crew of dev,s and employees. Be a Jedi over a night
once again, it just my opinion.