I am late to the party as usual, but I would like to add my two cents. I prefer my character's skills being the key to successful combat. Success shouldn't depend on my twitch abilities. I hate the move to action based combat in MMO's. Give me stats, modifiers, and a random number generator. If there is going to be targeted combat, just let me click where I want to hit the creature. The current swing system makes me stick to hunting fish.