Originally Posted by
fuquashawn
My issue with pvp is not dying. It's the grieving. Yesterday I spent the entire day working grass in a field. I did this why multitudes of people ran by waving and greeting me. This included several new players.
Last time I did this on the pvp server someone took the time to destroy every grass pile I had after killing me over and over three way over powered players on one guy with no weapon or armor. They didn't even bother to take the grass, they just destroyed it. The dieing is not the issue it's the grieving.
In my humble opinion PVP had it's chance, what was your words Xsyon? "The game population had also reached its lowest point." I say keep it like it is and let a dying dog die last one out turn out the lights. Honestly this question has already been answered by the player base, what was your words on that? "has followed this 80%/20% split."
I have trade partnerships, homesteads and tribes working towards common goals, new players rolling in by the day, communities growing. This game is headed in the right direction and the numbers show it.
Do I mind a duel switch? not at all, just adds to the game and we all know that's not pvp anyway. Do I want a tainted community running around grieving players? Not at all that didn't work the first time and won't work now, " The game population had also reached its lowest point."
If the cost of running two servers is too much simply choose the low pop server and close shop.
For the record I did meet real pvp players on my time in the pvp server unfortunately they were far and few.