Quote Originally Posted by znaiika View Post
@xyberviri so, people who have many accounts can drop totems and set them to pvp to overwhelm pveers? I say keep pvp and pve servers separated.

If you want to merge in to one server, then:
1) setting your tribe to good make you immune to pvp of any kind any were you go.
2) setting your tribe to neutral will make your tribe land immune to pvp the rest is pvp enabled
3) setting your tribe to evil will set you and your tribe to pvp enabled no safe zone in any were you go and your tribe can be looted and dismantled
Add health color, green (good), white (neutral) and red(evil).
No other advantages disadvantageous.
No. You give advantages to people and give disadvantageous to the other. If you going to take something away from someone or give them a disadvantage you should at least give them something of an advantage.


It's really simple.
Make areas where it's PVP enabled for ANYONE walking in that area.
Give resources or skill gain or something to that area for being there.
Make control points to that area that PVP players will contest.

If PVE players do not want PVP, then they stay in the PVE areas. Most games do this just like this, it's is really not hard at all. Ultima Online did it and does it. They give 2x resource for every action in PVP areas. They also have special monsters and quests ONLY in that area.
EvE online does it. Darkfall does it etc etc. (Listing sandbox games I know of)