Originally Posted by
Xsyon
Thanks guys for all the help checking these!
It looks like these are all good to go now.
To Pwnuts:
Originally I had planned a system more similar to UO, but not as limiting. In UO, if I recall correctly, you can max around 15% of your skills if the rest are at 0. I was planning a cap allowing a player to max somewhere between 25% to 50% of skills if the rest were at 0. Skill gain and loss was meant to be at the same linear rate, making it easy for players to choose what skills to currently max or lose.
The current system with 'soft caps', decreasing gain rates and balancing with always an overall skill gain was designed to please players. I honestly don't like how it's working at all.
The speed of gains was set when I had a larger more active test team and was supposed to be balanced. Only much later did I hear from players that it was not properly balanced with certain skills being too difficult to gain.