Originally Posted by
PanStargazer
Y’all will probably hate me for this, but that’s nothing new for me. I’ve been burned at the stake for less.
I don’t see this as a fault of the game. I see it as a fault of the players expressing it.
This game has always demanded self-motivation. There’s no glowing quest markers.
It’s also a game that requires patience.
There’s no power creep, and so there is no eternal orgy of egoism associated with crafting. (Thank Jordi for that!)
When there are no more skills to learn, no more towers to build, no more ancient triceracock to skin, you build culture and with that a society.
Perhaps, the game could be more engaging with territorial conflict. But even then, the most successful tribes will be those with the most effective social systems, not the ones with the biggest fortresses, or the shiniest armors.