I agree with Cradlejoe.
You can't make a Mercenary Tribe and expect people to want you to help them.
You need to earn your respect, possibly (When the game is release) try and earn your respect by doing little favours within popular tribes.
Once accomplished, you will earn there moral respect.
[b]darkrounge wrote:[/b]
[quote]I agree with Cradlejoe.
You can't make a Mercenary Tribe and expect people to want you to help them.
You need to earn your respect, possibly (When the game is release) try and earn your respect by doing little favours within popular tribes.
Once accomplished, you will earn there moral respect.[/quote]
I fully agree with this. If the tribe actually works out the tribe should do jobs for low prices for a good portion of pre-lude to gain some "street credit".
Cradlejoe,
It is not that complex at all and you do not need a lot of people. Offcourse you need to be able to be flexible, especially early on when members amount is low a different structure will be in place. Where in the tribe leader will just take all responsibilities. When he notices that the guild get big and the amount of contract are bigger, then he could see to get other members to assist in certain task, like someone handling contracts.
In fact to get such an tribe up and running and become trust worthy it would be better to have a small core group of members, who are pretty decent at there job and grow from there. Slowly take in new members and train them.
For a merc group at the end quality is more valuable then quantity.
I like your idea Redus. I'm waiting for some play time to determine how the game works. I'm anxious to join a small group of people, instead of a merc group persay, having trained fighters/craftsmen would give us the opportunity to send our goods to other camps for sale.