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  1. #1

    Re:PVP rules

    Xsyon definitely pulled a Tasos. (That means you really messed up.)

    Silly rule.

  2. #2

    Re:PVP rules

    JCatano wrote:
    Xsyon definitely pulled a Tasos. (That means you really messed up.)

    Silly rule.
    This is a joke right?

    Darkfall alignment system was a total joke alignment good or bad did almost nothing for you other then having towers hit you or not in NPC towns...

    Xsyon is trying to not do what Darkfall did and actually make alignment matter in this game... so what your saying doesn't make sense, I dont know what game you played but it wasn't Darkfall.

    If you don't want alignment to matter go... play Darkfall most of us are here for a change... alignment should matter and reflect on gameplay.

  3. #3

    Re:PVP rules

    Andro Bourne wrote:
    JCatano wrote:
    Xsyon definitely pulled a Tasos. (That means you really messed up.)

    Silly rule.
    This is a joke right?

    Darkfall alignment system was a total joke alignment good or bad did almost nothing for you other then having towers hit you or not in NPC towns...

    Xsyon is trying to not do what Darkfall did and actually make alignment matter in this game... so what your saying doesn't make sense, I dont know what game you played but it wasn't Darkfall.

    If you don't want alignment to matter go... play Darkfall most of us are here for a change... alignment should matter and reflect on gameplay.
    I think you need to go back and read the entire thread again. (If you read it entirely in the first place.)

  4. #4
    Xsyon Citizen Gamefreak's Avatar
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    Re:PVP rules

    I'm not totally against everyone having stat loss on death, the problem with it isn't how we are going to enjoy the game, it will probably be the impact on the game's marketability. The casual gamer won't want to play the game if every time they get killed hunting they loose some of their stats.

    Now if we had a resurrection system like DF's after you were knocked down, I would agree with the stat loss. Then people really have no right to bitch, as stat loss would be related to stupidity and or unorganized tactics.

  5. #5

    Re:PVP rules

    The goal in the game to have like 20% evil, 80% good-neutral. Ganking-griefing won't be allowed. Thats why Jordi implements a harsher environment for evil alligment, otherwise everyone would just pick evil and the game would turn into a gankfest.

    The goal is to create a fun environment for PvP and non-PvP players both, so that 'fuck the carebear' attitude won't work here.
    If a good player gets stat loss penalty when he got attacked and killed in PvP then it turns the game into a griefer paradise, and noone will play good. If the good player was the attacker thats another question.

    The goal is to have a 'badass' PvP, where only the ones pick evil who are really good at it, their name will be known and feared. Evil payers need to be very good, they need to know how to hide, must be hard to hunt them down and even much more harder to kill them. They will be the real monsters of the world. PvP means nothing if everyone, their mother and the cat do it.

    Stat loss should be there in PvE death for sure.
    Penalty during war can only discussed when we know the conditions of declaring wars IMO.

    The goals of the game I said are not my ideas, they were posted earlier by Jordi, the threads are there but burried in the forum. If someone is interested I can try to find them, the players who joined in Febr-March probably remember them.

  6. #6

    Re:PVP rules

    Does anyone read my posts?

    I mean, it's not like there hasn't been a game that has successfully done PvP, player-driven economy, good, and evil correctly.

  7. #7
    Xsyon Citizen joexxxz's Avatar
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    Re:PVP rules

    I agree with Jadzia.
    Good point. Its all about balance, balance, balance.

  8. #8
    Xsyon Citizen Gamefreak's Avatar
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    Re:PVP rules

    Meh.

    Either way there is going to be crying. If stat loss is put in you will have people whining constantly about loosing there stats. If it isn't put in you will have people whining that it's not there.

    You really can't win. Bottom line is, Jordi is going to put in what he wants.

  9. #9

    Re:PVP rules

    Jadzia wrote:
    The goal is to create a fun environment for PvP and non-PvP players both, so that 'fuck the carebear' attitude won't work here.
    If a good player gets stat loss penalty when he got attacked and killed in PvP then it turns the game into a griefer paradise, and noone will play good. If the good player was the attacker thats another question.
    Actually I think it works well here. Carebears are already taken care of in their immunity area (tribe zone). PvP is no place for people that are scared of risk. So what youre saying is, if a good player is hopeless at PvP/PvE, and dies all the time, they should have no penalty? I think that is ridiculous. If I was trying to craft something and repeatedly fucked it up, I would not expect to just keep using the same resources with no penalty of losing them, until I got it right. Its the same thing.

    You also make it sound like evil players are just going to be a toy thing for good players to hunt after. I dont think you're getting the whole idea of what evil players are about. I dont think their going to run and hide in a corner waiting for you to come hunt them.

  10. #10

    Re:PVP rules

    Kinslayer wrote:
    Jadzia wrote:
    The goal is to create a fun environment for PvP and non-PvP players both, so that 'fuck the carebear' attitude won't work here.
    If a good player gets stat loss penalty when he got attacked and killed in PvP then it turns the game into a griefer paradise, and noone will play good. If the good player was the attacker thats another question.
    Actually I think it works well here. Carebears are already taken care of in their immunity area (tribe zone). PvP is no place for people that are scared of risk. So what youre saying is, if a good player is hopeless at PvP/PvE, and dies all the time, they should have no penalty? I think that is ridiculous. If I was trying to craft something and repeatedly fucked it up, I would not expect to just keep using the same resources with no penalty of losing them, until I got it right. Its the same thing.

    You also make it sound like evil players are just going to be a toy thing for good players to hunt after. I dont think you're getting the whole idea of what evil players are about. I dont think their going to run and hide in a corner waiting for you to come hunt them.
    Seems you didn't understand my post. Evil players being the monsters of the game is not my idea, its Jordi's. He is the one who wants non-PvP players to enjoy the game as well, he gave promises to us that the game will never become a gankfest. There was a lot (and I mean a LOT) of arguing about PvP at the early phase of the game, and Jordi made it clear that he does care about the non-PvP playstyle, and he wants to make it possible for everyone to enjoy the game. You can try to convince him to 'fuck the carebears', but I seriously doubt you will succeed. Xsyon is not a PvP centric game, the ones who want to play in peace will get the opportunity for that. Random PKing will happen here and there, but to punish the victim even more than he already is by being killed, looted and teleported home is absurd.

    The tribe areas are only safe zones for early Prelude. (early is not defined).
    Edit: Oops I just saw you mentioned PvE too, I suggested that if a player dies in PvE he should get the stat loss penalty too.

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