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  1. #1
    Don't worry, he posted about it again:
    http://www.xsyon.com/forum/showthrea...ng!/page10/#98

    I think Jooky should post this in the announcement forum, his post gets burried fast in that thread.

  2. #2
    what I dont understand, and maybe someone can help to explain to me, why would people who want warfare want people who do not want warfare on their server in the first place assuming population is not an issue. I completely understand pvp between two parties who want pvp however there are some pvp players who explictly want to find people to fight who DONT want to fight pvp and that seems a bit odd to me. Granted its not the majority if pvp players but I have noticed that type of player does exist.

  3. #3
    Without people who are mainly pve and crafting then we will have a lack of crafters on the warfare server which will lead to a lack of gear and will force some pvpers who do not like to craft to have no choice.

    From what I've seen from the walls and buildings etc. once cities are built they will basically be a safe zone because they are hard to enter without a large group or alot of luck.

    But the point being that in order to have a good server balance you need to have pvpers and crafters.

  4. #4
    Quote Originally Posted by Shrimps View Post
    Without people who are mainly pve and crafting then we will have a lack of crafters on the warfare server which will lead to a lack of gear and will force some pvpers who do not like to craft to have no choice.

    From what I've seen from the walls and buildings etc. once cities are built they will basically be a safe zone because they are hard to enter without a large group or alot of luck.

    But the point being that in order to have a good server balance you need to have pvpers and crafters.
    seems resaonable. So neturals (aka pve and crafters) would be safe zones yes? seems like it would work that way if that is not actually the plan

  5. #5
    Not to mention that my tribe wants to have our city be a safe zone for allies and neutrals to trade in. Criminals would be executed on the spot. Traders and tribes would be able to own shops within our city that are guaranteed protection. We would require a buy in to own a shop and then additional upkeep, but you would have your goods being sold and protected at all times. And yes, we would set up a system to do this that would work around the lack of coded systems.

  6. #6
    Quote Originally Posted by otomotopia View Post
    Not to mention that my tribe wants to have our city be a safe zone for allies and neutrals to trade in. Criminals would be executed on the spot. Traders and tribes would be able to own shops within our city that are guaranteed protection. We would require a buy in to own a shop and then additional upkeep, but you would have your goods being sold and protected at all times. And yes, we would set up a system to do this that would work around the lack of coded systems.
    good point. This could be neat. Now it was tried in darkfall and failed but that is more becauase they have universal banking and globall chat and there wasnt any reason to have a free trade zone player created

  7. #7
    Quote Originally Posted by otomotopia View Post
    Not to mention that my tribe wants to have our city be a safe zone for allies and neutrals to trade in. Criminals would be executed on the spot. Traders and tribes would be able to own shops within our city that are guaranteed protection. We would require a buy in to own a shop and then additional upkeep, but you would have your goods being sold and protected at all times. And yes, we would set up a system to do this that would work around the lack of coded systems.
    Why would you need Game coding to make it safe why not hire Guards (Merc's) to protect and guard your city? that opens up for immersion and good roleplay to make it feel like a real Apoc world, the fear of dying and just being unsafe would be a real feeling if such a thing did happen to the world.

    So why put system's in place to take away job's that Could be Played by the player making it more of a living world rather then a game.

    P.S no one is going to use a trade city on a PvE sever because everyone will have enough time to make there own everything and never lose it (cuz bears dont loot) so youll end up with a bunch of people all crafted using the game as a social network rather then a game. (so Aim with 3d clothing and cool houses Yay!)

  8. #8
    Honestly the way cities are built, they are safe already w/o coded in boundaries. All we need is gates...then siege equipment to take down walls / gates but will obviously take time and give the defenders time to push.

  9. #9
    Quote Originally Posted by Shrimps View Post
    Without people who are mainly pve and crafting then we will have a lack of crafters on the warfare server which will lead to a lack of gear and will force some pvpers who do not like to craft to have no choice.

    From what I've seen from the walls and buildings etc. once cities are built they will basically be a safe zone because they are hard to enter without a large group or alot of luck.

    But the point being that in order to have a good server balance you need to have pvpers and crafters.
    If that was true, Darkfall wouldn't have any crafters. But... There are tons.

  10. #10
    Quote Originally Posted by JCatano View Post
    If that was true, Darkfall wouldn't have any crafters. But... There are tons.
    But they don't have a seperate server.

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