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  1. #1
    Combat is not a huge deal to me but I would like it to actually look nice. I have heard that a overhaul to the combat system is coming but not sure what that will bring as I have seen the current system in videos and it looks like it just needs a bit of polish and more animations...so i'm sure whatever is done to it will be enough.

    I did end up coming across the whole skill decay thing and that sounds great but the main thing I am trying to find out is if a person would potentially take a day or two a week to use all the skills and keep them up. Or is there going to be something that makes it (other then decay) impossible to master everything. For clarification I want it so no one can master everything and for all I know soft cap can mean yes someone can mastery everything if they continue to use all the different skills but as i'm not positive on the meaning I want to make sure.

  2. #2
    The only variables I can think of that would limit you from being a master of all (excluding decay) are time and resources. It would be rather difficult to grind up woodwork when you don’t have easy access to wood. Keep in mind, while you’re focusing on one you are neglecting others.

    You would have to carefully cycle through those skills which would be challenging because we don’t know the skill increase formula (yet). In addition, if two players put in the same amount of game time, obviously the one who focused on a primary skill would be further along than the one who tried to cycle through them all.

  3. #3

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