Quote Originally Posted by boomer0901 View Post
I like the idea of wonders, maybe not at the start granted, but down the line could be an interesting idea, maybe a unique recipe found at a random spot and it can only be built once and only once and if it's destroyed it's gone forever. And maybe limit the number of these world wonders to say 3, and if one gets destroyed than another recipes is set into the playing field for someone to find and build at some point.
Hmm.. Well imo World Wonders would play a very specific high-level function in the game - that of giving a set of competetive goals for the tribes that would go beyond the standard "burn other tribes totem pole to the ground".

In order to perform that function the ability to start construction on those wonders shouldn't be exclusive.. but Wonders themselves imo should definitely be unique.

So after some thought here's my "Wonder Ruleset" proposition:

1) There is a set number of Wonders. Say 7. They can be stuff like "World Chief's Tepee" (an absolutely huge tepee) "The Henge" (a ring of huge boulders), "The Mound" (a large burial mound) The Tower of Fire (stone tower with fire on top) etc etc, all in style with the megalithic/stone-age tech level we're in right now.

2) Any tribe can start building any world wonder - the only requirement would be to have a high level architect.

3) Wonders are built in stages that require different types of resources - Say, for the Henge you'd have first stage where you "build rocks" - a LOT of granite. Then you'd have putting up the vertical rocks - a lot of wood and rope for scaffolding. Then you'd need to put in dirt to bury the stuff in earth so you can roll over and position the horizontal rocks.. (that's the latest theory how those megalithic structures were built) In any case, building a Wonder would require stupendous amounts of resources and only the biggest or the smartest tribes would have a chance at finishing them.

4) There can be only ONE instance of a given World Wonder per server - there can be only one Mound or only one Henge. Once it is built all other attempts at building the same wonder stop and cannot be improved further. (Simply destroying them would be too cruel I imagine.. and besides leaving them there unfinished would be a good incentive for the competing tribe to attempt to do something about it.. )

5) Wonders would give their tribes some tangible advantage - better respawn rates for animals, decreased decay rates.. or something more fun like access to exclusive recipes for the crafters.

6) Wonders decay and can be attacked and destroyed by other tribes thus clearing the way for someone else to attempt to build it again.

That's pretty much it, what do you think?