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  1. #1
    We just have to wait until 2.5 months from now and then decide to pay a monthly or not.

    That's all there is too it. You can either wait or wait and be angry.

    And don't play like 3-4 hours a day. If there's only crafting of course you'll be burned out no matter how cool the game is. People with lvl 90 in main crafting lines already are just asking to twiddle their thumbs for two months.

  2. #2
    Definitely can sympathize. I've taken the approach of getting on and if there is no lag playing for an hour or so (though I did play a good portion of the weekend). Anymore if there is lag I just log off and do something else. Not worth it to work through the lag. I also am being careful to not level all my skills or to even grind more than a load of whatever at a time. Have had a lot of fun getting to know our neighbors (we mountain folk are cautious but sociable) and over the weekend was shocked when I went scouting in the low lands - it truly looks like an apocolyse occurred, folks down there are crazy.

    One thing that might help is to set up an event - for instance a maze might be interesting, especially if you put some danger inside the maze. Or a scavenger hunt where you collect different stuff for different totems across the land. For that matter you could set up a steal the log contest in some of the barren areas - have one person in the middle of a big area with everyone else standing behind lines and drop a log, might be an interesting fight

  3. #3
    ah only 12 people on today.

  4. #4
    how do you see how many people are on in game?

  5. #5
    Yeah, it's getting REALLY quiet in the area where I am as well. I've actually had several folks in the area let me know they were setting everything to public and leaving for a refund.

    The problem is people don't have anything to work toward (other than building their tribal area/homestead which most folks completed or are close to completing - OR...of course, grinding every skill to max). There's no reason to communicate because you can become self-sufficient almost immediately (I'm a homesteader who doesn't need ANYTHING other than worker slaves for manual labor).

    There's no reason to trade at the moment. Without item decay, nobody needs anything unless they're bent on maxing out a skill.

    Understand me, I'm not complaining that it's too easy or anything like that. I just think the majority of people can't see the point in building up and sticking around when nothing really seems to matter. Walls are nice and tents are pretty, but they don't serve a purpose. Armor is lovely, but it's about the only thing you can lose while PvPing and it's easily replaceable (except bone which hopefully will remain rare - though through intention and not broken AI).

    I've travelled the entire map several times in the past week. I see more and more baskets full of crap no one is using and less and less people. I know Prelude is about building up and preparing, but I think there are a few things that need to be remedied..yesterday...in order for Prelude to be a success.

    Heck, I've rebuilt my homestead into a TradePost twice now (leveled and rebuilt), have roads running to and from my location and couldn't convince a soul to stop by other than the occasional new player needing a tool or basket...

  6. #6
    haven't you heard?

    everything is fine and working as planned.

    if you disagree, well, by disagreeing you're wrong and shoudl just quit, as this game obviously isn't for you.

    there are plenty of people playing, they are just in another zone, where the players are friendlier and make warmer blankets.

    lol

  7. #7
    Yeah, I really cannot emphasize how much it is the players' fault for not being satisfied with Xsyon right now.. demanding absurd things like the ability to encounter player characters and mobile non-player characters, or even engage in combat. Those are the kinds of things you find in a theme park MMO, not an indie sandbox MMO. If you have a problem with this, either learn to have some creativity or GO BACK TO WOW.

  8. #8
    Quote Originally Posted by Flatlander View Post
    Yeah, I really cannot emphasize how much it is the players' fault for not being satisfied with Xsyon right now.. demanding absurd things like the ability to encounter player characters and mobile non-player characters, or even engage in combat. Those are the kinds of things you find in a theme park MMO, not an indie sandbox MMO. If you have a problem with this, either learn to have some creativity or GO BACK TO WOW.
    -small team
    -indie game
    -sandbox
    -great potential
    -we are "going" to have
    -they just need time to . . .

    Next time I hear these things I am just going to copy and paste your response. It seems very true.

    Minimum viable product is what we have
    http://en.wikipedia.org/wiki/Minimum_viable_product

    The only problem with that is that there are other MVPs around that people will jump to on a whim. . you can't miss the boat . . which is your launch. . without a slow painful crawl back up. Xsyon has the fact that there is no similar game. Look at MO. . how long after release and they are now stating that they are ready to move forward with content - assuming nothing breaks. When I was 21 I had the time / patience. I will stick with the game but am likely not to continue to sub until something is added. Animals would keep me for a bit.

    Like I said before: Everything is so static without decay or random events. The raccoon thing will help a little. . great initiative there.

    The product has to keep the interest of enough people though. . and give them a reason to resub monthly. I think this is why we have seen the increase in Lifetime offers and also Free to Play where people will jump in and spend 3 months worth of money and quit after a month.

    My biggest problem is that there is still nothing I would rather play. . I hop on Darkfall once in awhile and will consider the 14 day trial for MO after the next *caugh* expansion *caugh* is released. Hoping in 14 days there is something to hunt.

    Wow. . what a ramble. Hope that made some sense.

  9. #9
    Quote Originally Posted by Flatlander View Post
    Yeah, I really cannot emphasize how much it is the players' fault for not being satisfied with Xsyon right now.. demanding absurd things like the ability to encounter player characters and mobile non-player characters, or even engage in combat. Those are the kinds of things you find in a theme park MMO, not an indie sandbox MMO. If you have a problem with this, either learn to have some creativity or GO BACK TO WOW.
    Yes its all the players fault for why they are unhappy with a game and bored.
    I mean geez, why should we expect to play with other people in an MMO? Or even find animals to hunt? Or how about maybe a reason to fight. We need some creativity dont we?

    Im going back to WOW clearly because WOW is a sandbox game.


    I have to say everything you just said is part of what the GAME MAKERS should be doing for its people not what people should be doing for themselves. People should be doing events, and setting goals. Not worried about finding an animal to hunt, or finding someone to play the game with. There should be tons of people playing, that you can meet up with and play or fight with.

  10. #10
    Yeah..I'm not quitting, but I've decided I'm going to just play forum-watch until something changes. I've built a homestead (twice), explored the entire map several times, chosen and skilled up a profession (though there are no/very few animals to hunt), and stockpiled months worth of supplies. Now I'm just logging on to visit with the few folks around my area and hope something new happens soon.

    I understand and enjoy the concept of Prelude, but we need more systems in place to make it what it's supposed to be. Trade, commerce, economy, conflict (other than on the forums)...these are all nonexistent at the moment.

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