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  1. #1
    I agree with they need MORE reasons, but they already do have a reason.
    Weight.
    I'm pretty sure comfort will go into these effects also later. Plus other skill types, like dodge parry and block. Once the combat revamp is done we will know more.

    I would like to seen bonuses and negs to each.
    I think one major bonus to things like grass and cloth are they are super super easy to get the resources for them.

  2. #2
    It looks like there's also a limit on maximum durability for the different types of armour.

    Grass: Low
    Cloth: Moderate Low
    Leather: Moderate High
    Bones: Very High

    These limits can be upped one step with the tools giving a bonus to durability.

  3. #3
    It's useless to make test combat now till new combat system is ready

  4. #4
    Nice testing results Plague. Besides bone being the most heavy and most protective, it also looks the coolest in my opinion

  5. #5
    Quote Originally Posted by GuideMihr View Post
    It's useless to make test combat now till new combat system is ready
    Dont say that youre getting me excited!

  6. #6
    Quote Originally Posted by GuideMihr View Post
    It's useless to make test combat now till new combat system is ready
    I wouldn't call it useless, because it still gives feedback that can be used while they are in the process of developing new combat.

    My take on equipment: Every piece of equipment should be useful in game even if you are a maxed out character fighting other maxed out characters and high level mobs. All equipment should have positives and negatives to promote players having to make a choice of what to use, but the negatives should never be so bad that players wouldn't want to use them at all. Since balance is so difficult to achieve, the developers should pay attention to the community and rebalance as needed.

    If you play Eve, you will start in a frigate class ship. Frigate class ships have low hit points and low damage; however, they are fast (which makes them hard to hit by larger, more powerful, ships) and they are still good at fulfilling support roles or for taking out the enemies "support" ships if fitted to deal damage. So while you start with one, you can still use a frigate and be useful in a mixed group.

    Tl;dr: Even starter equipment should have some usefullness at "end-game" but higher tier equipment should also be useful despite the costs.

  7. #7
    Plague what level is your character?

    Someone should test this kind of stuff on a high level character and fresh character...to see if leveling up actually increases hit points or not.

    30 hits with a pre order axe? I found that damn hard to believe i get 3 or 4 shotted by a pre order axe

    you must have a lot of health

  8. #8
    Xsyon Citizen Zarin's Avatar
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    I hope the devs create a spreadsheet that clearly lays out the different level ranges and different types of armors in those ranges. Each item should have their own pros and cons that that compare to the others in: weight, protection, comfort, etc.

  9. #9
    Encumbrance should effect damage done...just saying.

  10. #10
    Xsyon Citizen Creator's Avatar
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    Quote Originally Posted by GuideMihr View Post
    It's useless to make test combat now till new combat system is ready
    Maybe true but it is good to see members giving information, sharing and helping eachother... plus honestly we do not know when your new combat system will be ready. Additionally I appreciate the information for the NOW while it is applicable to my current player experience.

    thank you much plague.

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