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  1. #1
    What this shows anyone, is that they have been working very steadily all along.

    For the size of the team this is very good progress.

    On a side note, for any that still think prelude is open beta... Its not.

    The game has been released with the idea that it would evolve over time depending on how the players reacted to things and their input. If the game turns in any direction, it is due to the developer doing exactly what he said he would do. Listen to the players and adjust as we go forward.

    If any of you feel that the game has turned in the wrong direction, ask yourself this question....

    If there was not enough support for my desired direction for this game, why should I be upset?

  2. #2
    Quote Originally Posted by Mactavendish View Post
    What this shows anyone, is that they have been working very steadily all along.

    For the size of the team this is very good progress.

    On a side note, for any that still think prelude is open beta... Its not.

    The game has been released with the idea that it would evolve over time depending on how the players reacted to things and their input. If the game turns in any direction, it is due to the developer doing exactly what he said he would do. Listen to the players and adjust as we go forward.

    If any of you feel that the game has turned in the wrong direction, ask yourself this question....

    If there was not enough support for my desired direction for this game, why should I be upset?
    after some thought and reading ddt's post below I'm actually leaning more towards the game hasn't be developed enough and Jordi hasn't give enough information yet for us to truly know what direction the game will go in.

    This game has come a long way since launch and the devs are doing great with their development and getting patch release's out - but we still have a way's to go before we can it all come together.

    The questions that everyone seems to b asking are the following:

    1. Will there be totem decay sooner than later
    2. We will be able to turn off safe zones without exploits by tribes setting up 2 totems - one safe - one not.
    3. Will the everyone can craft everything that is blocking the economy be solved.
    4. Will we be able to siege another tribe and take their land from them.
    5. Will zombies really be that great? (I personally think they will be awesome)
    6. Will carts really be worth it? (I forsee naked alt pushers being able to teleport even more items back to tribe)
    7. Will the walls I'm building have any real purpose?

    No matter your playstyle these are the questions I see people talking about that are not 100% clear.

    This game hasn't evolved in one direction or another yet as far as I'm concerned, I think jordi is still tweaking, reworking ideas, and trying to work as fast as he can to get features out that will help people to understand what his vision about the game is.

    The Apocalypse is at hand! Will you fight for justice to stop the chaos or will you join in the ranks of evil to bring upon the ultimate destruction of the earth?
    I still believe that this is Jordi's vision for this game, he's just trying to work as hard and fast as he can to have enough features in game to make it happen.

  3. #3
    Quote Originally Posted by Mactavendish View Post
    What this shows anyone, is that they have been working very steadily all along.

    For the size of the team this is very good progress.

    On a side note, for any that still think prelude is open beta... Its not.

    The game has been released with the idea that it would evolve over time depending on how the players reacted to things and their input. If the game turns in any direction, it is due to the developer doing exactly what he said he would do. Listen to the players and adjust as we go forward.

    If any of you feel that the game has turned in the wrong direction, ask yourself this question....

    If there was not enough support for my desired direction for this game, why should I be upset?
    Problem wasnt the support it was the change even with the support there.

    Look at the forums, they are dead. Where did all the support go that it had? Oh wait it was changed. Thus they left. The handful of players left playing are the ones left because of that change while the 1000s already left.

    Maybe its time to stop listening to the handful left and go back to the first plan, instead of listening to the few crying emails. While others were debating it on the forums a few people were crying in emails flooding the devs with emails until they listened and stopped reading the forums.

    Heck many of the topics are gone now closed up because they changed the game. With it many players. Sure you can start to debate "Oh you dont speak for the many blah blah blah" but fact is there is a very very small % still playing. Where did the others go? Ask yourself that.
    Look at the largest tribes in the game.

    They were PVP type tribes. Where did they go? Why? Because they listed to the emails crying saying things like "If you dont change this, my whole tribe will quit" well look it their tribe now still most of them quit. Its not about just PVP vs PVE but its a big problem.

    Here we go Im going to be called a troll again because I bring up the topic. But its clear you want to keep bringing it up, and trying to throw it in our faces. But its the Dev's that let them down changed the game because of the FEW (yes few) people whining.

  4. #4
    Instead of spending a lot of time and energy putting in stuff like archietecture parts maybe they should focus on putting in some better game design? Adding new crafting is great and all but honestly its not the most important issue with the game and while it does keep the people that are playing the game happy, it doesnt go anywhere towards making the game worthwhile. After carts and water containers (because they are allready doing that) it would be great if they could focus on adding some substance to the gameplay.

  5. #5
    Quote Originally Posted by banden View Post
    Instead of spending a lot of time and energy putting in stuff like archietecture parts maybe they should focus on putting in some better game design? Adding new crafting is great and all but honestly its not the most important issue with the game and while it does keep the people that are playing the game happy, it doesnt go anywhere towards making the game worthwhile. After carts and water containers (because they are allready doing that) it would be great if they could focus on adding some substance to the gameplay.
    Don't forget zombies are coming just as fast as carts/water containers - I know it won't solve all the problems in the game but it will go a long way I think to help the game - pve'rs will be out killing zombies and pvp'rs will have people in the world to fight with.

  6. #6
    Quote Originally Posted by KeithStone View Post
    Don't forget zombies are coming just as fast as carts/water containers - I know it won't solve all the problems in the game but it will go a long way I think to help the game - pve'rs will be out killing zombies and pvp'rs will have people in the world to fight with.
    I think this Cart/Zombie/Mutants patch will have the biggest effect on this game yet. I think from it we will start to see 3x to 10x the numbers we have been the last few months.

  7. #7
    Just hope , Jordi dont forget made alots crafts recipes use mob loot

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