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  1. #1
    The time frame is irrelevant in that comparison because not everyone has the ability to make a bin.
    Everyone has the ability to scavenge $25.

    In addition, a player could scavenge $10, buy a pole and then sell tons of rainbow trout for however much money they need.

    Good initiative, Apache.

  2. #2
    alright, more relevant question:

    how long does it take to grind basketry to make a bin?
    How long does it take to scavenge $25?

    Those times may be equal.

  3. #3
    I pay 10$ for 4grass (a stack)

    I sell a bin 15$

    Look at my totem

    I'm at 817 740 90

  4. #4
    Quote Originally Posted by Morgan View Post
    alright, more relevant question:

    how long does it take to grind basketry to make a bin?
    How long does it take to scavenge $25?

    Those times may be equal.
    not everyone that picks basketry starts with a bin, unless you specifically pick basketry you dont have ability to make bins. also given time to make and fail multiple bins over time compounds the amount of time it takes to make a massive amount of bins there by increasing the cost.

    Where scavenging money increased the yield per pull which will further depreciate the value of the money and increase the cost.

  5. #5
    Quote Originally Posted by xyberviri View Post
    Where scavenging money increased the yield per pull which will further depreciate the value of the money and increase the cost.
    But it also increases the amount of goods pulled in. So that statements validity is very much up in the air. I would even venture a guess and say that scavenging produces a goods/money(as Apache have defined that concept) ratio that, looking at the above price scheme, will bring the dollar price down - should the system take off. Even if we allow for some value added for immediate availability and time spent. The latter is rarely appreciated at very much in MMO markets.

    So if, again assuming that this takes off, I were to advice someone, I would say he should hold on to his dollars, because their buying power is bound to increase. It only requires a look at what an average round of scavenging brings in.

    But I do applaud the attempt at defining a currency.

    EDIT: Just struck me that money, obviously, will stay while most goods will be consumed in one way or the other ofc. And seeing as they will be consumed atm by making goods not really sought after, the theories crafted above are subject to some heavy modifiers.

  6. #6
    Quote Originally Posted by Morgan View Post
    alright, more relevant question:

    how long does it take to grind basketry to make a bin?
    How long does it take to scavenge $25?

    Those times may be equal.
    As of right now not a single person has a found a bin recipe, so if you don't start with the ability to make bins you won't be able to ever make them. Of course this could change, but that's how it is right now - also it's the first day we went public with some of our pricing, it will take some time to get it down.

  7. #7
    Good stuff. I have no need of your services at the moment but nice to see this being advertised. Currency is what we as a community make it, this is a start I suppose.

  8. #8
    Quote Originally Posted by KeithStone View Post
    also it's the first day we went public with some of our pricing, it will take some time to get it down.
    That's what I was waiting to hear. Because if you were going to insist on gouging, I'll just re roll until I start with bins and undercut you

  9. #9
    Quote Originally Posted by Morgan View Post
    That's what I was waiting to hear. Because if you were going to insist on gouging, I'll just re roll until I start with bins and undercut you
    updated pricing on bins, seems to be the going rate after some research.

  10. #10
    Good concept. I take it you are no longer a KOS tribe?

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