Well give a bonus for staying say over 1/2 stam. Say you lose 20% less energy while over 50%, and if you are at 0% you gain it back at 1/2 the normal rate til 25%.
That why people will manage it better, and you can get a bonus of going faster too over time than you can now.
Really, I dont mean to derail the thread, but energy loss is way to fast for many actions. I have like 70 running now, max str fort dex, and naked I run out of stam running on a road too fast still. Why couldnt I run for a long long time?
I mean right now if I were to run (and Im not a great runner), I could easy run (jog really in this game, not sprinting) over a few miles. Here you cant.
I don't seem to have much of a problem with energy loss with my character. I have pretty high strength and agility and fortitude and can seem to run a pretty far distance and stay over 1/2 most of the time. I can sprint pretty far also and this is with starting skill in running. I think I've gained maybe 3 points in running so far as I've been swimmimng alot.
As for swimming it does seem like you should drown if you run out of stamina completely. Maybe have a type of rest action for the water where you float on your back to regain stamina. but you would be floating with the current (if thats ever introduced).
I don't know how well that'd work but it just seems like there needs to be some disadvantage to running your stam to 0 in the water.