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  1. #1

    Re:Forums vs In-Game

    I'm glad you posted that Virtus, in a game like this where RP is not enforced, it may not be needed, but I do not doubt it will increase imersion ten fold. It does suck when there's an in game event and some **** goes and posts all the details on the forums.

    Edit:
    Not to mention all the flame wars, trolling and general crap that goes on. One thing I may recomend to you though, since you seem to be the Magic behind the forums. I'm stealing this idea from another game... Make a private leaders board, entry on application, for those people who play the game a lot to have inteligent discussion with developers about things that need to be changed in the game.

    Not an elitist community, but somewhere without the rants, flaming, insults. Kept clear of spam, a place for issues to be discussed by players with admin.

  2. #2

    Re:Forums vs In-Game

    [b]Teotwauki wrote:[/b]
    [quote]I'm glad you posted that Virtus, in a game like this where RP is not enforced, it may not be needed, but I do not doubt it will increase imersion ten fold. It does suck when there's an in game event and some **** goes and posts all the details on the forums.

    Edit:
    Not to mention all the flame wars, trolling and general crap that goes on. One thing I may recomend to you though, since you seem to be the Magic behind the forums. I'm stealing this idea from another game... Make a private leaders board, entry on application, for those people who play the game a lot to have inteligent discussion with developers about things that need to be changed in the game.

    Not an elitist community, but somewhere without the rants, flaming, insults. Kept clear of spam, a place for issues to be discussed by players with admin.[/quote]

    What about the casual community? What if the people who play the game a lot are all griefers? Shouldn't everyone get a say in what goes on? The people in the leader boards might not have all the skills so they don't know whats good/bad in some areas of the game. This may work on other games where players can explore all areas of the game, but you can't in this game (Seeing as you can't master all skills) so IMHO this is not an advisable course of action.

  3. #3

    Re:Forums vs In-Game

    There will be an area for subscribers only so that we can hear your ideas/wishes for the game. This way we make sure the actual players are making the decisions.

  4. #4

    Re:Forums vs In-Game

    [b]Virtus wrote:[/b]
    [quote]There will be an area for subscribers only so that we can hear your ideas/wishes for the game. This way we make sure the actual players are making the decisions.[/quote]This idea sounds good in theory, as long as you don't completely exclude the rest of the community because input from potential subscribers is valuable as well.

  5. #5

    Re:Forums vs In-Game

    potential subscribers may or may not become subscribers. We only want info from those who have played the game and experienced the features first hand, for only they can tell us what they like and don't like about the current system.

    Everyone else can always give their ideas in the other section and they will be listened to and considered.

  6. #6

    Re:Forums vs In-Game

    [b]Virtus wrote:[/b]
    [quote]potential subscribers may or may not become subscribers. We only want info from those who have played the game and experienced the features first hand, for only they can tell us what they like and don't like about the current system.

    Everyone else can always give their ideas in the other section and they will be listened to and considered.[/quote]

    and by that he means ignored and disregarded to the junk pile.

  7. #7

    Re:Forums vs In-Game

    [b]Virtus wrote:[/b]
    [quote]potential subscribers may or may not become subscribers. We only want info from those who have played the game and experienced the features first hand, for only they can tell us what they like and don't like about the current system.

    Everyone else can always give their ideas in the other section and they will be listened to and considered.[/quote]That makes sense and I agree, I just know that listening to a smaller collective of people may not always be the best route to go.

    I was a part of the closed DF beta which was composed of 200 or so members for 4-5 months before open beta and the problems I saw were polarized opinions that garnered support and were not indicative of the majority of the community opinion outside of closed beta thus leading to a false representation for the devs.
    I would hate to see the same problems arise.

  8. #8

    Re:Forums vs In-Game

    [b]Toxic wrote:[/b]
    [quote][b]Teotwauki wrote:[/b]
    [quote]I'm glad you posted that Virtus, in a game like this where RP is not enforced, it may not be needed, but I do not doubt it will increase imersion ten fold. It does suck when there's an in game event and some **** goes and posts all the details on the forums.

    Edit:
    Not to mention all the flame wars, trolling and general crap that goes on. One thing I may recomend to you though, since you seem to be the Magic behind the forums. I'm stealing this idea from another game... Make a private leaders board, entry on application, for those people who play the game a lot to have inteligent discussion with developers about things that need to be changed in the game.

    Not an elitist community, but somewhere without the rants, flaming, insults. Kept clear of spam, a place for issues to be discussed by players with admin.[/quote]

    What about the casual community? What if the people who play the game a lot are all griefers? Shouldn't everyone get a say in what goes on? The people in the leader boards might not have all the skills so they don't know whats good/bad in some areas of the game. This may work on other games where players can explore all areas of the game, but you can't in this game (Seeing as you can't master all skills) so IMHO this is not an advisable course of action.[/quote]

    In a perfect world, everyone is able to submit a thread to the admin outlining all of your woes, Xsyon comes and takes a look and discusses the problems with you, then works to change the broken skill.

    In the real world, a game with 10 or so developers can't sit there and troll the forums reading thousands of posts, rants, flame wars and suggestions about every broken skill.


    Not everyone is granted access to the leaders board, the idea is to keep it small, a max of 20 or so people, so the discussions are kept mature, to the point and accurate. You can't expect the admin to read through 500 new forum posts every day to find out what needs fixing in the game. So it's the duty of the leaders board to help the admins decide what needs fixing and how.

    Anyway, just an idea, at the moment it isn't even needed, but if the game ends up with a massive population (MMORPG, get it, lol), the forums will be to crowded with every man and his dog putting forward a point of view.

  9. #9

    Re:Forums vs In-Game

    I agree with Sky on not closing the forums. I need something to do at work As for the subscribers forums I like it. So many posts on game forums are from people that don't play and just like to regurgitate what they hear.

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