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  1. #1
    Quote Originally Posted by AlexTaldren View Post
    I hope they let 1-man tribes stay. It adds a fun element to the game where you have small groups, families, pairs, and solitary individuals who can trade and interact with larger tribes. Case in point, I was scouting with two other tribesman yesterday and as we were exploring, we stumbled upon a 2-person tribe in the middle of nowhere. He had a campfire, a single tent, and some containers on the ground. We stopped, talked to him for a bit, and moved on. It was a fun encounter to find him just out in the middle of nowhere, and that's part of what makes this game cool.
    Yes but that 2-man tribe has the land reserved around them for the maximum 50-man tribe area. Thats the part people dont like. Is that 1 person making it so an actual tribe cant place a totem in such a large area.

  2. #2
    Quote Originally Posted by Tehralph View Post
    Yes but that 2-man tribe has the land reserved around them for the maximum 50-man tribe area. Thats the part people dont like. Is that 1 person making it so an actual tribe cant place a totem in such a large area.
    This has been a big problem in wurm. Most people tend to want their own place and want it to be some what remote. They want control of a large area to keep others for moving right in close and changing the land scape in ways the first person didn't want. Trying to force people closer together by reducing plot size doesn't work. Large maps is what is needed. Mine craft allows for a surface area something like 8 times the earth and they use a voxel system with properties for each cube. That would require a lot more data then a textured height map. Btw, you can create smooth terrain with voxel systems, Mine craft just choose to render as cubes.

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