the crafting risk is identical to Darkfall as it has been for nearly 2 years.
the crafting risk is identical to Darkfall as it has been for nearly 2 years.
No in DF, there were ways to get around tower defenses ( friend does the dmg and kills...dies in the process, hes friend nearby loots)
Anyone who was warring another guild had no saftey whatsoever.
There was no ability to pick up your safe zone and move it to a new location
Resource nodes respawned