Were those games like EVE where assets are only controlled by huge alliances and have automated NPC denfeses, games like Darkfall, where towns again are controlled by at minimum, a large clan, and you only have to repair them if they are "destroyed" rather than rebuilding from scratch, and you have to use up expensive items to do asset damage, or games like the Wild in Wurm where your bases are constantly protected by a bunch of NPC uberguards?

In this game, there are no NPCs, and you can have 1 man homesteads. There is no starter area where players are safe before they are eased into the kind of chaotic PVP filled environment you find in these games. There is no word of special items needed for asset destruction, and items don't even have decay yet. So maybe, the largest tribes in the game would do ok. But we are not in the right conditions to allow asset destruction of any form yet, and the simple addition of gates won't change that.