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  1. #1
    Quote Originally Posted by Shikoba View Post
    Server stability and such is of course the priority for Xsyon right now, this is not something I'm suggesting gets implemented ASAP or anything like that. This is just a suggestion on what might be nice to be implemented at a future date.

    My suggestion is this: allow any player to terraform and build outside of tribal boundaries.

    Hear me out.

    It seems from the description of Prelude that this time is for the players to build up and form the world from a blank slate. I feel that players are very limited to do anything like this with the current setup for building/terraforming.

    If structures were built in the "wild" they would function the same as when building on tribal land, however they could be destroyed/removed by other players, and wouldn't provide safe zones like on tribal land. This would allow, for instance, a group of small allied tribes to set up a perimeter fence, or a guard house. For a tribe to build a fishing or hunting camp, or for warring tribes to build defensive structures and lookout posts.

    Being able to terraform outside tribal boundaries would allow players to build roadways between zones that weren't just textures. Terraforming bridges across rivers, and creating an easy to travel on slope along the way. This would also allow for areas of land to be reformed for tactical or aesthetic purposes.

    I feel that this would really enhance the freedom and enjoyment of the players, and result in a much more interesting and truly player created world.

    There would probably end up being people that would use this system for griefing, but it would still work with the proper safeguards in place.

    What do you think?
    I love the idea but I don't think its practical. Players will use these freedom to destroy the land scape of the map everywhere. Like for example, would like to walk into a wall from one zone to another because I bet ya, someone will build it than who has the time to actually get rid of this wall that someone created just to be more defensive. I like the idea but it would be tough to control however if they allowed tribes to play multiple totems, that might solve the problem.

  2. #2
    Quote Originally Posted by rajaxone View Post
    I love the idea but I don't think its practical. Players will use these freedom to destroy the land scape of the map everywhere. Like for example, would like to walk into a wall from one zone to another because I bet ya, someone will build it than who has the time to actually get rid of this wall that someone created just to be more defensive. I like the idea but it would be tough to control however if they allowed tribes to play multiple totems, that might solve the problem.
    For sure people would end up trying to do stuff like this. I do think that safeguards could be implemented to prevent most of it though.

    Wurm Online, for example, has full terraforming/building outside of deeded areas (which work like totems do) and for the most part it works.

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