This is what is planned, what goes on live later is up to what happens in their testing. I would expect because nothing was said to say that this change was broken or people didnt like it that it would goto live once the patch is ready in other ways.
They increased the base movement speed, and the max movement speed cap for a reason.
They also fixed the weight, this is why you can run moch longer distances.
One of my biggest fears is, I'll do something simple, earn a point in that, and lose a skill/stat I've taken weeks if not months to raise....it should take as long to drop in a skill or stat as you took to earn it...like way longer at the high end, and less at low....but not sure how that could be balanced
EDIT: example....I'm skining an animal with my knife, when I'm attacked by another animal....so I defend myself with knife(I've not completely healed from previous fight and dont have time to open windows and drag axe to hand)....go from 5 to 6 in knife fighting, and go from 94 to 93 in axes.....and when skill loss on death is added, lose even more from axe skill, if I die.
Yes, this is why I think it should be based on actions and it seems like others agree.
From 99 to 100 its like 10000 attacks with an axe to get that point in axes. But from 5 to 6 in blades it only takes say 10 actions. This shouldnt cause axes to drop from 100 to 99, because you did 10 actions in blades.
This kind of change is sounding a lot like Darkfall months of grinding to catch up. Although there would be a end, unlike Darkfall. If your grinding you not having fun. No if your going to make it take months and months to advance it has to be in a fun way. Not just a grind.